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A puzzle game where players control a train on railroad tracks.
Rating: Not rated yet
Times Played: 2490   Released: 1982
Keywords: Maze, Puzzle
sabby
35,610
Personal Best: N/A
kind of like donkey kong made in 1982
Rating: Not rated yet
Times Played: 3043   Released: 1982
Keywords: Platform, Action
D.B. Cooper
91,600
Personal Best: N/A
A unique and challenging flying game where you pilot a plane that cannot fly in a straight line.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 3142   Released: 1982
Keywords: Shootemup
D.B. Cooper
66,370
Personal Best: N/A
A shoot-em-up set in an ancient, South American pyramid, in which the player must explore a large number of single rooms in the search for treasure. Each room is filled with enemy creatures that must be killed or avoided. The player is equipped with a limited amount of whips and must collect as many items of treasure as possible.

The player is presented with options throughout the game, depending upon which rooms they wish to enter. Once a path is chosen, players must pick up treasures, kill all the monsters in their way, find the key and exit the room as fast as they can; avoiding the potential of setting off an earthquake. Upon exiting a level, the player is presented with a hallway which shows a number of doorways allowing access to any one of several different rooms. This allows players to pick their own route through the game, but the decision which room to tackle next must be taken quickly as players must reach their chosen room quickly or risk being attacked by a flock of screeching birds.

The player's character is armed with an eight-way firing gun (in a similar fashion to Williams' 1982 classic, "Robotron"). In addition to the gun, the player is also equipped with three whips, which can be used to either kill attacking creatures or to knock down any walls that bar the player's progress. Players are given the opportunity to purchase additional whips at the interludes between levels; this is done by inserting an extra credit into the arcade machine and pressing the relevant button.

Treasure must be constantly collected in order to stay alive.
Rating: Not rated yet
Times Played: 2728   Released: 1982
Keywords: Maze, Puzzle
TodayIsForgotten
56,670
Personal Best: N/A
maze game made in 1982
Rating: Not rated yet
Times Played: 6034   Released: 1982
Keywords: Maze, Puzzle
CKF
20,000
Personal Best: N/A
Defend your future civilization's energy supply against waves of devious attack missiles. Your energy stations stand vulnerable... use your ground based Photon cannon and pit yourself against computer controlled missiles; or, let another player guide the missiles, and do battle head to head. Each wave of missiles becomes more aggressive and intense. Grab your controller and prepare for a furious battle.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 4081   Released: 1982
Keywords: Shootemup
ExedExes
12,100
Personal Best: N/A
Alien robots have invaded! You must make your way to safety and recapture the cosmic treasure. Maneuver your way through six different mazes. Watch out for the alien robots hidden throughout the mazes. Shoot them or they will shoot you. Time is against you. The ultimate experience in alien invasion on Tigervision.
Rating: Not rated yet
Times Played: 1459   Released: 1982


Personal Best: N/A
action game made in 1982
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 2045   Released: 1982
Keywords: Action
Wonderboy79
135,290
Personal Best: N/A
You control He-Man! Fly the Wind Raider from the workshop of Man-at-Arms to Castle Grayskull - 30 treacherous miles guarded by the evil warriors sent by Skeletor! Land on Castle Grayskull and battle Skeletor himself in a room with moving walls. Use your Ion Cannon and Mutron Bombs to destroy Warp Trakkers and Energy Bolts. Use your Power Sword to deafeat Skeletor!
Rating: Not rated yet
Times Played: 1949   Released: 1982
Keywords: Action
ExedExes
15,800
Personal Best: N/A
Your children will develop their speed and skill in arithmetic while racing along the Gran Prix track. They'll race against a friend or the computer solving addition, subtraction, multiplication and division problems.
Rating: Not rated yet
Times Played: 1403   Released: 1982
Keywords: Multiple Game


Personal Best: N/A
Sardoun, a strategically important Democratic nation, is under attack. Enemy forces are encamped just across the Sardounian border. You, a member of the world renowned fighting unit, Megaforce, are flown in to save Sardoun. Using a specially designed war machine called the Moto-Fighter, you must slip past enemy defenses and demolish their desert headquarters. The fate of the Sardoun nation is in your hands!
Rating: Not rated yet
Times Played: 2021   Released: 1982
Gamenguru
73,948
Personal Best: N/A
shootemup made in 1982
Rating: Not rated yet
Times Played: 2571   Released: 1982
Barra
58,126
Personal Best: N/A
In this nightmare, you're under attack by some of the most outrageous objects you could ever imagine. Hostile hamburgers, demonic diamonds, sinister steam irons, belligerent bow ties, and the ultimate enemy... space dice. It's the most bizarre gang of intergalactic flotsam and jetsam ever organized. And the better you get, the meaner they get. Just when you think you've blasted the sky free of these crazy attackers, they're back in new disguises. The colors change, the patterns change, and so do the tactics. As your nightmare gets wilder and wilder, you'll be begging for mercy from - MegaMania by Activision!
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 3219   Released: 1982
INNUENDO
247,110
Personal Best: N/A
Mermaid is an Action game, developed by Sanritsu and published by Rock-Ola, which was released in 1982.
Rating: Not rated yet
Times Played: 2706   Released: 1982
AKA: Yachtsman
Keywords: Action
D.B. Cooper
44,748
Personal Best: N/A
shootemup made in 1982
Rating: Not rated yet
Times Played: 2655   Released: 1982
TodayIsForgotten
37,450
Personal Best: N/A
Millipede is a 1- or 2-player game with a color raster-scan video display. The game action takes place on a playfield filled with mushrooms, flowers, and deadly DDT bombs. The player tries to destroy a variety of insects that drop from the top of the screen or enter from the sides of the screen, most of them to attack the player. The player controls a bow-shaped vehicle called the Archer. The object of the game is to shoot and destroy as many objects as possible for a high point score, before the player's lives are all used up.

Player control consists of a Midi Trak-Ball control and a FIRE button. The Archer is moved by rotating the Midi Trak-Ball control. The Archer can be moved in all directions, but only within the bottom fifth of the screen. However, the Archer must move around mushrooms, flowers, and DDT bombs, since these are fixed and not 'transparent' objects. Pressing the FIRE button causes the Archer to emit an arrow that travels upward. The Archer may fire one or many arrows (by holding down the FIRE button constantly). But only one arrow will appear on the screen at a time.

A player may start a game at an advanced level of play and receive bonus points for starting play at that level.

Game play begins with a playfield of randomly placed mushrooms and DDT bombs. A Millipede enters at the top center of the screen and starts snaking its way across the screen. The Millipede changes direction when it runs into a fixed object in the playfield (mushroom, DDT bomb, or flower), or when it reaches the side boundaries of the playfield.

When a segment of the Millipede is shot, it is destroyed and a mushroom appears where that segment was shot. When shot, the Millipede breaks into two smaller Millipedes, each with its own head. When a Millipede reaches the bottom of the screen, it starts back up, but remains within the area of the Archer (the bottom 5th of the screen).

If a Millipede reaches the bottom of the screen without being shot, it releases its tail. This tail changes into a new head. Also to provide the player a challenge, if a Millipede is still alive when it reaches the bottom, new heads will enter the screen almost at the bottom of the sides. More of these heads will appear as time progresses.

An attack wave is complete when all Millipede segments are destroyed. The screen then scrolls down one line. At the 9th attack wave, when the Millipede with only four segments enters from the top of the screen, the screen will scroll down every two seconds. The only way a player can stop the scrolling screen is to shoot a DDT bomb or destroy the entire Millipede.

It takes four shots to destroy a mushroom. After the fourth attack wave of each wave cycle, the entire playfield of mushrooms changes. Some mushrooms die and new mushrooms grow where there were none before. A mushroom next to a DDT bomb becomes poisoned (See Tips and Tricks below for complete details).

When a Millipede runs into a poisoned mushroom, two things happen: its head changes color, and it changes direction and falls vertically to the bottom of the screen.

DDT bombs explode when hit by an arrow. Any object near the bomb is engulfed by the explosion. Insects are worth three times their normal point value if they are destroyed by the explosion.

Spiders appear in any round. They move in a random pattern on the bottom third of the screen. As the player's score increases, the range of the Spider decreases, until it is confined to the bottom fifth of the screen. Also, more Spiders enter as the game progresses. A Spider destroys any mushroom or flower it moves over. Depending on a special option switch setting, the Spider moves slowly until a player reaches a specific score, and then it speeds up. If the Archer and a Spider collide, both are destroyed.

When a Millipede with fewer than eleven segments appears, an Earwig enters the screen from either side, moving at a relatively slow speed. As the player earns more points, the Earwig's speed increases. If an Earwig passes over a mushroom, it poisons the mushroom.

When a Millipede with fewer than ten segments appears, a Dragonfly enters at the top of the screen. The Dragonfly moves in a zig-zag pattern and its speed increases as the player's score increases. As the Dragonfly moves, it leaves a trail of mushrooms behind.

When a Millipede with fewer than nine segments appears, a Mosquito enters at the top of the screen and flies in a diagonal pattern. The Mosquito's speed increases as the player's score increases. When a Mosquito is destroyed, the screen scrolls up one row.

Beetles appear randomly after the first wave. They enter from the sides of the screen near the bottom, travel down to the bottom of the screen, and walk at least half way across the bottom. Then the Beetle travels up and exits at the side of the screen. If a Beetle passes over a mushroom, the mushroom changes into a flower. Flowers cannot be destroyed by the Archer's arrows. Depending on a dip switch setting, the number of Beetles appearing on the screen and the speed of the beetles increase as the player's score increases. When a Beetle is destroyed, the screen scrolls down one row.

Bees may fall from the top of the screen during any round. As the Bee falls, it leaves a trail of mushrooms behind. The Archer must hit a Bee twice to destroy it; the first shot just speeds it up.

An Inchworm may appear when a Millipede with fewer that eleven segments appears. The Inchworm travels from one side of the screen to the other side. It moves slowly until the player's score reaches 80000 points. Then it speeds up. If the Archer destroys the Inchworm, all insects will slow down for about three and one-half seconds.

After a Millipede of one, three, five, seven, or eleven segments has been destroyed, an insect bombing raid occurs. A raid may have only Bees, Dragonflies, Mosquitoes, or a mixture of all three.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 7721   Released: 1982
Series: Centipede
doron
237,130
Personal Best: N/A
"Bounty Bob" is mining a radioactive mine in the year 2049. Help him "claim" all of the various stations (multiple screens). Avoid contact with the deadly mutant organisms by running away, or hopping over them. Collect various articles left by previous miners for bonus points.
Rating: Not rated yet
Times Played: 2046   Released: 1982
Keywords: Platform, Action
Series: Miner 2049er
terencew
3,263
Personal Best: N/A
action game made in 1982
Rating: Not rated yet
Times Played: 2491   Released: 1982
Keywords: Platform, Action
Sawys
45,800
Personal Best: N/A
RED ALERT! The enemy is attacking the Six Cities with wave after wave of IPBM's, nuclear bombers, "killer" satellites, and smart bombs. Launch your Antiballistic Missiles, Commander, and knock out the enemy's warheads before they knock out your cities. But watch out! Your missiles are limited. If you run out of ABMs before an attack wave ends, it could be THE END!
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 2628   Released: 1982
Series: Missile Command
TRB_MetroidTeam
57,555
Personal Best: N/A
action game made in 1982
Rating: Not rated yet
Times Played: 1898   Released: 1982
Keywords: Maze, Puzzle
GTApoker
168,420
Personal Best: N/A
whack a mole game made in 1982
Rating: Not rated yet
Times Played: 2752   Released: 1982
Keywords: Reflex, Puzzle
Ikaris
28,930
Personal Best: N/A
MONSTER BASH is a fascinating cartoon theme game featuring colorful graphics in three exciting scenes of hunt-and-hide adventure. Light-hearted, suspenseful music and audio sounds add to the fun, and heighten player interest and intrigue.

DRACULA'S HOUSE
The player-hero of the game is LITTLE RED, a wily, red-headed boy who chases Dracula throughout his five-story haunted house. Up and down staircases and through Warp Doors leading to secret passageways, Little Red zaps defending bats while attempting to light candles in certain rooms. When a candle is lit a Magic Sword is energized with mystical powers. Little Red must touch the flashing Magic Sword to gain SuperZap power... only a SuperZap will defeat the sly Dracula.

FRANKENSTEIN'S CASTLE
Little Red enters the eerie castle of the hulking Frankenstein. He pursues Frankenstein around his six-story castle while avoiding the fierce Wolfmen. The tricky Wolfmen can be zapped, but be careful, they can duck under the zap and attack Little Red. Fewer candles are now available to be lit. Warp doors to secret passageways can be used only when they flash. Special jump-down zones allow Little Red to jump down several levels at once, eliminating any Wolfmen in the way as he descends, but Frankenstein can only be defeated with a SuperZap.

CHAMELEON MAN'S GRAVEYARD
The greatest challenge yet... to dispatch the sneaky Chameleon Man and his horde of Spiders. Entering the spooky graveyard, Little Red finds that only one candle is available for lighting which is found in a crypt guarded by giant Spiders. Chameleon Man changes his color to match that of the background and thus becomes invisible. Little Red must pass over one of the Color-Change Spots to change the background color making Chameleon Man visible again. Chameleon Man can do away with Little Red with a flick of his long tongue. Chameleon Man can only be done in with a SuperZap.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 3176   Released: 1982
Keywords: Platform, Action
Bith
48,200
Personal Best: N/A
The player controls a moon buggy, viewing it from the side, that travels over the moon's surface. While driving it must avoid obstacles such as craters and mines. The buggy is also attacked by UFOs from above and tanks on the ground.

- CAST OF CHARACTERS -

PLAYER CHARACTER - MOON BUGGY : Your vehicle across the rugged lunar terrain is a specially designed moon buggy. It comes with six wheels on three specially mounted axles that contain especially absorbent shocks which allow the buggy to glide across the uneven landscape of the moon. The wheels of the buggy can be utilized to create short hops, which allow the buggy to jump over pits and other hazardous obstacles that can't be removed in time. It is also equipped with a roof mounted gun for anti-air fire and a forward mounted cannon. The anti-air gun can fire up to four bullets on the screen at one time, while the cannon can only project one bullet at a time. The buggy is destroyed by impact with an obstacle, getting hit by alien craft bombs, or falling into a lunar pit.

ENEMIES ON THE GROUND :
1) Craters and Rocks - Throughout the course of driving on the moon, you will encounter natural terrain obstacles that you must overcome. Nothing more can be done about craters than jumping over them. Most craters are spaced out, but a few come in rapid succession of one another, so jumps must be timed carefully. In addition to craters, you will come across rocks on the landscape. Most rocks are easily dispatched with one shot from your cannon. Sometimes, two rocks occur back to back. If you're fast enough, you can destroy them both. Otherwise, you may opt to jump over the pair. Small rocks lie below the height of your cannon fire. They can only be destroyed if the shot from your cannon detonates near the rock. Otherwise, the shot will sail harmlessly over the rock. When in doubt, jump over the rocks to be safe.
2) Land Mines - These small objects which flash white and red make their first appearance after point J in the beginner course. Like pits, they can not be destroyed and must be jumped over. They tend to occur in rapid succession, so it is recommended that you travel no faster than regular speed until you are an expert player. When two mines are approximately two moon buggy lengths apart, it is important to jump over the first one considerably early so that you don't land on the second, and have enough time to jump off the ground before you reach it.
3) Boulders - At certain points along your patrol, the elevation of the moon's surface rises. The first such occurrence is between points P and Q in the beginner course. While you are driving uphill, it is not uncommon to encounter boulders rolling down towards your buggy. Like rocks, these boulders can be rendered harmless with your cannon. Even the small boulders present little challenge thanks to the incline of the surface elevating them to the level of your cannon. But be prepared for a difficult jump if too many come at you at once and you don't have enough time to destroy them all.
4) Tanks - These first appear after point U in the beginner course. They are stationary, and typically fire one bullet at a time in your direction. Their bullets and the shots from your cannon cancel each other out, so you must immediately fire again in order to hit the tank. Any delay on your part will result in the tank firing once more, preventing you from destroying the tank before you reach it. Tanks can be jumped over if necessary.
5) Rocket Cars - The first of these appears after point A in the champion course. It will trail behind you until it is ready to strike. Stay fast, and don't do anything until it begins to approach you. When it is half-way between you and the edge of the screen, jump up and let it sail underneath you. Fire as soon as you land to destroy it for 500 points.
6) Space Plants - A strange type of vegetation exists on the moon, favouring to make their homes in the craters of the lunar surface. They bob in and out of the craters in an effort to catch whatever they can grab. These space plants first appear shortly before point H in the champion course. A shot from the cannon is enough to render the space plant harmless, but the crater must still be leaped over. Attempting to leap over a crater that still contains a space plant can be a dangerous gamble if not timed perfectly.

ENEMIES IN THE AIR
Alien Craft : There are three types of craft that the enemy employs when trying to defeat you from overhead. They all appear in usergroup ranging from two to five.
1) Regular Craft - These weave back and forth dropping bombs on the buggy. The bombs can be destroyed with your anti-air gun, but they make difficult targets. If this craft is left on the screen for too long in later levels, it may fly down to collide with your buggy.
2) Elliptical craft - These behave nearly useridentical to the regular craft. They drop bombs on you with increasing accuracy. The long you remain at a particular speed, the better their shots will get, so make sure to mix your speed up in order to confuse them. Sometimes, you can jump at the last minute and avoid getting hit if the bomb is about to hit the back of your buggy.
3) Tri-orb craft - This craft, made of three circles bound together, is the deadliest of them all. Rather than dropping normal bombs at the buggy, they pitch terrain deforming grenades at the path ahead of you. You must watch the trajectory of their small flashing grenades and anticipate when you might need to jump as a result of the newly formed pit left by their grenade's impact with the ground. Like the bombs, the grenades can be shot, but they are even harder to hit.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 6246   Released: 1982
syscrusher
509,380
Personal Best: N/A
You must be quick, alert, and smart, because you are controlling an adorable, crafty mouse. You will weave him through a tricky maze of doors and corridors. he will even munch on bits of cheese along the way. But, look out for those menacing cats. They are right behind you!
Rating: Not rated yet
Times Played: 1500   Released: 1982
Keywords: Maze, Puzzle


Personal Best: N/A
Mr. F. Lea is an arcade game that was released by Pacific Novelty in 1982. It is a 4-in-1 game that borrows gameplay elements from three popular games of the time (Donkey Kong, Frogger, and Jungle King) and includes a fourth game where Mr. F. Lea runs up a hill, jumping over pits and bursting balloons.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 3202   Released: 1982
Keywords: Platform, Action
terencew
42,000
Personal Best: N/A


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