| Game Menu |
|
You are a secret agent entering an enemy headquarters to capture documents. You take elevators from one level to another while engaging lurking enemy agents in an almost constant firefight. You must duck, turn and fire, and duck again to stay alive. 10,000 points means you're good!
Times Played: 1981 Released: 1982
|
CKF
25,150
|
Personal Best: N/A
|
|
You are a can of bug spray. Collect the jewels on the screen and destroy all the bugs.
Rating: Not rated yet Times Played: 3423 Released: 1982
|
TodayIsForgotten
159,201
|
Personal Best: N/A
|
|
This game plays a lot like "Donkey Kong" except that the controls are not quite as smooth. There are 5 screens to master if you want to help Jack in his mission. You do not get to play each screen at first, they are added on as you progress through the game. The first time through the game skips from screen 1 right to screen 4. * The 1st screen is fairly simple, you just have to climb to the top of the beanstalk. There are a few enemies, but they can be defeated by simply tossing beans at them. You can find the beans scattered all around the stalk, and picking one up adds one to your ammunition count (or two, depending on the dip switch settings). * In the 2nd screen, Jack manuevers through the clouds and attempts to cross the drawbridge into the castle, but lions and birds stand in his way. * The 3rd screen has Jack climbing the castle stairway in a scene that was obviously inspired by "Donkey Kong". Avoid the cat and the mouse and you can make it to the top. * On the 4th screen you have to jump from platform to platform until you reach the giant's lair. There will be several treasures, grab the flashing one and try to make your escape. * The 5th screen is the first one again, except that this time you are climbing down the beanstalk, and you have falling rocks to dodge, and the giant himself may even be after you (that one depends on the level).
After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty.
Times Played: 5593 Released: 1982
|
krehztim
34,550
|
Personal Best: N/A
|
|
You're loose in a candy factory! Quickly move the chomping set of teeth to eat up all the candy bars. Be careful, the happy faces may get you! Clear the screen and it's time for some quick hygiene - a tooth brush will clean your teeth to get you ready for your next romp through the candy factory.
Rating: Not rated yet Times Played: 2295 Released: 1982
|
TRB_MetroidTeam
8
|
Personal Best: N/A
|
|
A "Qix" rip-off, very slow paced, dull graphics, and sounds straight from "Defender".
Times Played: 3896 Released: 1982
|
terencew
127,897
|
Personal Best: N/A
|
|
It's a nice day to go jogging, and you feel like covering the whole city. So what could go wrong? Oh yeah, three bullies out to beat you up. Thankfully some blocks have things that scare them and allow you to knock them out.
Rating: Not rated yet Times Played: 3708 Released: 1982
|
terencew
67,304
|
Personal Best: N/A
|
|
Journey Escape is an Action game, published by Data Age, which was released in 1982.
Times Played: 1990 Released: 1982
|
Ikaris
397,900
|
Personal Best: N/A
|
|
Joust is a platform-based action combat game for one or two-players (with the two-player game offering either team-up OR head-to-head combat; the first time arcade gamers were given this choice) in which each player controls a knight riding on the back of a flying ostrich.
The object of the game is to progress through platform-based levels by defeating usergroup of buzzard-riding enemy knights. This is achieved by 'jousting'; both enemy and player knights carry a lance and must fly around the level (actioned by repeatedly hitting the 'Flap' button) trying to oust rival knights from their steeds by ramming them with the lance. This can only be achieved if the attacking rider is above the enemy knight when the lance connects. A collision of equal elevations results in the two knights bouncing off each other, but if a player is lower than their enemy at the instant of contact, they themselves will be knocked from their steed and lose a life.
A defeated enemy will turn into an egg that falls to the bottom of the screen. This must be quickly collected by players as if the egg lands on a platform and isn't retrieved in time, it will eventually hatch into another enemy knight that must be defeated again.
Joust features three different types of enemy knights - Bounder, Hunter and Shadow Lord - with each earning players different points values when defeated. A pterodactyl will appear after a predetermined time to hunt the players.
Accurately navigating the player Knights can be initially quite difficult as control is strongly affected by both gravity and inertia. Players can lose a life by either being knocked from their steed by an enemy Knight, or by falling into the lava pit at the bottom of each level.
Times Played: 10928 Released: 1982
|
EZE
3,003,250
|
Personal Best: N/A
|
|
WARNING THIS IS AN ADULT ORIENTED GAME
Rating: Not rated yet Times Played: 1871 Released: 1982
|
|
Personal Best: N/A
|
|
Jungle King is a jungle adventure game where players take on the role of Jungle King, a Tarzan-like jungle man, who is going in search of his Jungle Princess, who has been kidnapped by a pair of barbaric cannibals.
Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right.
It is noticable that this game scrolls from right to left, while the vast majority of scrollers go from left to right, although most people probably wouldn't even notice that.
Jungle King's gameplay is very similar to that of Activision's "Pitfall", a classic arcade game released on many home computer and console formats of the time.
The game's stages are as follows : * The first stage, which may have been the best stage in the game, is set in a forest with a series of swinging vines. Players must use the JUMP button to move from right to left across the vines, while avoiding the monkeys that can send Jungle King falling to the ground. This level is easy to master, but players must time their jumps carefully to make it to the next vine. * The second stage is set under a jungle river. Players must guide Jungle King through a river infestest with alligators and crocodiles. This stage features a 'breath meter' that must be carefully watched to avoid drowning (players simply swim up to the surface to get more air). Jungle King is armed with a knife with which he can stab the crocs and gators, but this can only be done when their mouths are not fully open. * The third stage is an avalanche with boulders rolling down a hill. The player simply uses the joystick to control Jungle King's climbing speed up the hill, and the JUMP button to leap over rolling boulders until they reach the end of the stage. * The fourth and final stage has the player guiding Jungle King through a cannibal village. Jungle King must jump over the cannibals while their spears are down, and eventually make his way towards his Jungle Princess, who is being lowered into a pot to be boiled for supper.
On completion of the game, players are rewarded with a short 'I Love You' ending, and then the game begins again with increased difficulty.
Times Played: 5938 Released: 1982
AKA: Jungle Hunt Keywords: Action
|
gastrainga
101,250
|
Personal Best: N/A
|
|
A platform game in which the player controls a mother Kangaroo who must climb through the treetops trying to rescue her captured son. Numerous monkeys, the kidnappers of her child, roam the levels set on stopping the player's progress. The monkeys constantly throw apples at the Kangaroo which must either be avoided (either by ducking or jumping, depending on the height of the approaching apple), or punched away, the latter of which allows the Kangaroo to punch the apple back towards the attacking monkey.
If the player stalls for too long or does not punch either an apple or a monkey, a giant ape will appear and steal the Kangaroo's boxing gloves, leaving the player temporarily defenseless. The gloves are returned after a short time.
Fruit and vegetables litter the levels and can be picked up for bonus points. Each level also has a bell hanging from one of its platforms, which can be punched to make fruit and vegetable items appear. The game consists of 4 different stages, once these are completed the game begins again with an increased level of difficulty.
Rating: Not rated yet Times Played: 7025 Released: 1982
|
Timothy Sczerby
102,800
|
Personal Best: N/A
|
|
If you think you're good, think again! Start as a white belt battling another white belt in a 2-minute match of wits, skill and force. As your opponent steps toward you, do you stand your ground or step back or move into him? You block some of his kicks and punches, but how much can you take? Time ticks away, so you move in to unleash your arsenal of kicks and punches, trying for that elusive knockdown! When you win, you advance one belt: from white to red... all the way up to black belt expert. But when you lose, your opponent gets even tougher in the next match. You have to be good... or you may take the beating of your life!
Rating: Not rated yet Times Played: 1692 Released: 1982
|
- no score -
|
Personal Best: N/A
|
|
Rescue the lady from King Kong's clutches atop the Empire State Building. You must climb to the top of the building while avoiding (jumping) the bombs King Kong is throwing at you. The quicker you save her, the greater the bonus.
Rating: Not rated yet Times Played: 2610 Released: 1982
|
grifo507
3,020
|
Personal Best: N/A
|
|
Kool-Aid Man is an Action game, published by Mattel, which was released in 1983.
Times Played: 2095 Released: 1982
|
Ikaris
34,100
|
Personal Best: N/A
|
|
Guide Kapt. Krooz'r into the mothership while either shooting, deflecting (with his shield) or avoiding various attacking enemies. Kapt. Krooz'r can only enter the mothership when it extends down a tractor beam. A bonus round, where Kapt. Krooz'r must pick up spaceship parts from the Kozmik Junkyard, occurs every fifth round.
Rating: Not rated yet Times Played: 2121 Released: 1982
|
RJM
606,400
|
Personal Best: N/A
|
|
You control KRAM and build walls to prevent the bad guys from getting you.
Rating: Not rated yet Times Played: 2563 Released: 1982
|
TodayIsForgotten
97,200
|
Personal Best: N/A
|
|
A martial arts fighting game.
Rating: Not rated yet Times Played: 1378 Released: 1982
|
- no score -
|
Personal Best: N/A
|
|
A maze puzzle game
Rating: Not rated yet Times Played: 4026 Released: 1982
|
ExedExes
10,700
|
Personal Best: N/A
|
|
An action game in the same style as Pac-Man but very very different. You control a ladybug who must venture around different mazes collecting all of the food pellet "x"'s. In addition to there being regular lines of wall in the maze, there are also several rotating doors that you can use to trap enemies and escape. In fact these rotating doors are the key to survival in this game. In the center of each maze is a different enemy insect hive that will spawn out enemy creatures. An enemy creature is spawned every time the border around the screen makes a complete "lap". Timers for the border vary upon the level, so later levels will generate new enemies faster.
In addition to your X collecting, Each maze also contains a variety of power-ups that come in three types: Poison, Letters and Hearts. Poison is deadly both to you and your enemy. Ideally your goal is to convince an enemy creature into chasing you where he'll consume a poison power-up and be removed from game play. Letters and hearts only net you points if you collect them at the improper time, but if collected at the right time, they net you even bigger advantages. For most of the game play the color of all power-ups (except skulls) will be blue. But every few seconds it will cycle through yellow and then red. Collecting them at the appropriate time will net you some real bonuses.
Letters are used when both red (SPECIAL) and YELLOW (EXTRA) to spell words. Successful completion of an EXTRA word gains you an extra life, and successful completion of a SPECIAL word brings you to a special bonus round. Hearts are best used as blue power-ups as they will act as multipliers for the X's you are picking up, first as 2x, then as 3x and finally as 5x. Multipliers are lost when you die, but letter power-ups are not.
Progression through the game brings smarter, faster and more quickly spawning enemies.
Times Played: 11484 Released: 1982
|
cowetajacket
3,262,680
|
Personal Best: N/A
|
|
WARNING THIS IS AN ADULT ORIENTED GAME
Times Played: 3857 Released: 1982
|
krehztim
7,779
|
Personal Best: N/A
|
|
A shoot 'em up game
Rating: Not rated yet Times Played: 1555 Released: 1982
|
|
Personal Best: N/A
|
|
action game made in 1982
Rating: Not rated yet Times Played: 2631 Released: 1982
|
terencew
290,220
|
Personal Best: N/A
|
|
action game made in 1982
Times Played: 2396 Released: 1982
|
powerman7t
559,120
|
Personal Best: N/A
|
|
Liberator was released in November 1982. 762 units were produced. The intro price was $2095.
Liberator features the character Commander Martin Champion of the Atari Force mini-comic books. This limited series was made by DC Comics for Atari and was packaged with certain science-fiction themed games for the Atari 2600 console, including "Star Raiders" and "Defender". The mini-comics span off into a full size Atari Force comic series and the Star Raiders graphic novel.
Rating: Not rated yet Times Played: 2589 Released: 1982
|
D.B. Cooper
53,410
|
Personal Best: N/A
|
|
Each player has five thieves! One thief robs the bank vault at a time. Run into a cop and he's "caught." Keep picking up the gold. Get extra points for getting to the "treasures." Slam doors and get cops off the trail. Trap police between two doors for bonus points.
Rating: Not rated yet Times Played: 1506 Released: 1982
|
|
Personal Best: N/A
|