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You are an Air Traffic Controller at a busy regional airport. You must provide a safe and orderly flow of aircraft in the airport area, and direct those stopping at your airport to a safe landing.
Times Played: 1867 Released: 1982
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eblemmon
3,250
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Personal Best: N/A
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Fire Fighter is an Action game, developed and published by Imagic, which was released in 1982.
Rating: Not rated yet Times Played: 1493 Released: 1982
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Personal Best: N/A
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Juggle the red hot Fireball... before it becomes too hot to handle! Featuring: Up to six randomly moving Fireballs; Up to four players; Automatic indication of high scores for each player in the current session; Catch, aim, and release the Fireball. Five exciting games: Firetrap, Marching Blocks, Knock-a-Block, Migrating Blocks, and Cascade.
Rating: Not rated yet Times Played: 1452 Released: 1982
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Personal Best: N/A
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Take off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below.
Times Played: 1878 Released: 1982
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Barra
129,640
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Personal Best: N/A
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A man trapped in the Arctic tries to make his escape armed with only a flamethrower and a jetpack. He must remember to recharge his flamethrower and jetpack by collecting gems.
Rating: Not rated yet Times Played: 2200 Released: 1982
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elrod21
24,425
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Personal Best: N/A
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A sequel to the 1980 game, "Berzerk", Frenzy once again has the player battling through a maze of rooms, populated by robotic skeletons, robotic octopi and walls. Everything in each room, except walls is deadly to the touch.
The object is to shoot all the robots, and then escape out of the room through one of the doorways. Like its prequel, Frenzy consist of 64000 levels. Once all 64000 have been cleared the game will crash.
Rating: Not rated yet Times Played: 4721 Released: 1982
Series: Berzerk
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JCHarrist
95,515
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Personal Best: N/A
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Frenzy is the sequel to Berzerk and game play is similar. You are chased around a maze of rooms by various robots and your player must avoid their lasers and shoot them back to destroy them. There's only so much time the player can stay in a room before a "Robot Attacks" occurs and a smiley face of death moves in on the player. In Frenzy there are also reflective mirrors in place of certain walls which reflects shots back and allow you to ricochet your fire. Also unique to Frenzy are four "device rooms" with a special icon in the center of the room that may be destroyed for bonus points and a special effect within that room.
Times Played: 4458 Released: 1982
Series: Berzerk
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Permafrostrick
200,259
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Personal Best: N/A
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Frog Pond is an Action game, published by Atari, which was cancelled before it was released.
Times Played: 2281 Released: 1982
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Ikaris
802
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Personal Best: N/A
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It's tough to be a frog! Life isn't all lazy days and lily pads - it abounds with dangers. In fact, every leap Frogger takes could be his last! Can you help Frogger survive some perils, and hop Frogger home to safety?
Rating: Not rated yet Times Played: 2828 Released: 1982
Series: Frogger
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Personal Best: N/A
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Day and night action. Running scores displayed. Score points by catching flies on the fly with frog's flashing tongue! Two skill levels. Both players do not have to use the same skill level. Adults can give little kids a break. Fun sounds include "splash" when frog falls in the pond, "happy croak" when flies are caught, various "bird calls," and "cricket" sounds when game is over.
Times Played: 2333 Released: 1982
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N8dog
97
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Personal Best: N/A
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Front Line is Taito America Corporation's action war game. Traveling through enemy territory the player must accomplish the ultimate mission or meet a violent end : capture the enemy fort and win total victory.
The journey begins slowly with the player armed with a gun (special Gun Control) and hand grenades. Quickly he becomes a target for enemy soldiers who also have guns and grenades. Moving faster, he races past trees that hide the enemy who now unleash an ambush barrage of bullets and bombs. Even the ground he races over has been booby-trapped with land mines.
If the player successfully makes it through this deadly obstacle course, he meets an even greater challenge... the enemy is attacking with tanks! His gun now useless, the player can stand and fight with grenades or leap into his own tank (special Tank button) and counter attack.
The battle rages on all fronts as the player fights for his life, racing for cover behind brick walls while outrunning grenades thrown by soldiers in fox holes. It's all-out war when the player jumps from his tank into a larger one with greater firepower.
Now comes the final test of victory as the enemy's fort looms in sight. The player must leap from the tank and run through a hail of bullets to throw one final grenade. The white flag heralds total victory!
Rating: Not rated yet Times Played: 3091 Released: 1982
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Gamenguru
8,500
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Personal Best: N/A
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In this game, the player is a bee with a stinger. You fly over flowers for points and must avoid the trees and fires as well as the enemy bugs. You may use your stinger to kill bugs, but only one stinger is allowed on the screen at a time.
Rating: Not rated yet Times Played: 2493 Released: 1982
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agnostic79
53,000
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Personal Best: N/A
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In this platform game, you are a mouse collecting a stash of food that happens to be scattered around the house. Opposing you are cats and cobras, which pop up out of nowhere. You're not exactly helpless, though. You have balloon bombs which you can lay and detonate, rocks on top of the house to drop, floors that move across when you step on them and pools of water under bridges which you open by walking over them. All these can kill of cats and cobras, if you use them right.
Rating: Not rated yet Times Played: 2249 Released: 1982
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CKF
76,100
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Personal Best: N/A
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The Galaxian Fleet has invaded! Now you can battle them right in your own home. There's two-way action in this game; as you fire at them, they're firing back at you. All that is required of you is quick reflexes and an accurate aim. Can you destroy the Galaxian Fleet before they destroy you?
Times Played: 3013 Released: 1982
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RevJ
18,390
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Personal Best: N/A
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Gangster is a Mexican Stand Off game.
Rating: Not rated yet Times Played: 1506 Released: 1982
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Personal Best: N/A
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Gangster Alley is an Action game, published by Spectravision, which was released in 1983.
Rating: Not rated yet Times Played: 1839 Released: 1982
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gsampson35
99,990
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Personal Best: N/A
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A "Dig Dug"-style game.
Times Played: 2255 Released: 1982
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RevJ
252,990
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Personal Best: N/A
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Gophers have launched a merciless assault on your carrot patch. Grab your shovel and fill those holes before they tunnel out and eat your choice carrots. With no time to run back to the barn for more seeds to plant, it's a good thing that crazy duck keeps flying by dropping them. But it's awfully tricky to catch a seed, plant it, and still keep those persistent Gophers away. Just when you think everything's under control, they get faster and hungrier! Take a deep breath, and let the battle begin.
Rating: Not rated yet Times Played: 1888 Released: 1982
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Youchoptrees
17,200
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Personal Best: N/A
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Gorf is a combination of gameplay between Space Invaders, Buck Rogers: Planet of Zoom and something else.
The game itself consists of four levels. The first level has you behind a defensive shield, defending against an alien attack. The level is a top-down view, with your ship & shield on one side and the aliens on the other side. This is the Space Invader style gameplay I told you about, as the alien vessels approach closer and closer in their threatening row formation.
The second level is similar to the first, only your defensive shield is gone, and the enemies tend to swoop down over the level as opposed to those row formations. Bonus ships also tend to appear in this level.
The third level is a change, and has you entering hyperspace. Your only goal is to survive to the end of your journey. The viewpoint switches from a top-down view to a behind-the-ship view and in effect you are heading "towards" your destination. Alien vessels flying in circular formation try to stop you.
The fourth and final level is similar to the first again, with some key differences... You fight not a wave of enemies, but a single one. A mothership with a glowing weak spot. Hitting the weak spot will instantly destroy it. The mothership also has that same shield that was yours in the first level.
Finishing the game increases your rank and starts the game over at level 1 with a faster game speed for more challenge.
Times Played: 4402 Released: 1982
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902silverminer
38,550
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Personal Best: N/A
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Flying Gorts, deadly Droids, Kamikaze Invaders, Laser Attackers and Neutronium Ships are descending on Planet Earth. HELP! Time is running out Space Cadet, so this will be brief. Your first mission: To defend against the Gorfian robots' bombs. Mission 2: Destroy the Laser Ship and all Kamikaze crazies. Next, escape the deadly Subquark Torpedoes. Your ultimate mission - demolish the all-powerful Flagship in a spectacular neutronium explosion.
Rating: Not rated yet Times Played: 2922 Released: 1982
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Ikaris
19,700
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Personal Best: N/A
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Buckle up, snap your chin strap, adjust your goggles and get ready to handle a high-powered formula racing machine. This is the Grand Prix of video racing games - the first game to give you the real feel and action of a world-class racer. You'll need all the nerve, anticipation and reflexes of a world champion race driver to master this circuit. Feel how your steering and handling change as you pick up speed. It's you against the clock, the road and the other drivers in a race to the finish line - with Grand Prix by Activision!
Times Played: 2063 Released: 1982
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nads
29.61
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Personal Best: N/A
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Gravitar is a 1- or 2-player game with a color X-Y video display. This new display, with its three color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling colors and unique visual effects.
The player controls a space ship in three different solar systems. Each solar system consists of a home base, a death star, a red alien planet and four regular planets. Each planet has its own unique terrain.
The red alien planet is the home of shooting alien ships. Some of the regular planets may have flying alien rammers to be avoided or shot down. The four planets all have fuel cells to be retrieved with a tractor beam and alien bunkers that fire shells. Successfully destroying all of the bunkers results in a MISSION COMPLETE message at the top of the screen. Achieving MISSION COMPLETE allows the player to collect bonus if he can evade the rammers when leaving the planet. If successful, he will be placed back in the solar system.
A player has two ways to advance to the next solar system. The first is to successfully complete a mission on all four regular planets. The second way is to complete a mission on the red alien planet, which establishes a link into the next solar system.
The play mode begins in the first solar system with the player's blue ship in the center of the screen at home base. There are four regular planets plus a fifth red alien planet and a death star arranged clockwise around the screen in increasing order of difficulty. The planets are worth 2000, 4000, 6000, and 8000 points with a value of 9000 points on the alien planet. The positions of the alien planet and the death star vary in the second and third solar systems. After the first solar system all planets are valued at 9000 points. The death star, located near home base, is the center of gravity in each solar system. Colliding with it results in the loss of one life, and the player returns to home base.
The words SCORE (with current total score), FUEL (running total of original 10000-point fuel supply), and BONUS (decreasing point value of planet under attack) appear at the top of the screen throughout game play.
Player controls consist of LEFT ROTATE, RIGHT ROTATE, FIRE, THRUST, and TRACTOR/SHIELD yellow pushbuttons. Use FIRE to shoot targets. A player has four shells that must hit a target or must travel their full distance in order to be reloaded. TRACTOR/SHIELD retrieves fuel with a tractor beam and shields the ship from alien shots. The TRACTOR/SHIELD does not prevent the ship from crashing into land or alien ships. TRACTOR/SHIELD and THRUST decrease the player's fuel supply. Using these controls together decreases the fuel supply even faster.
Blue fuel cells are positioned just below a planet's surface. There are two, three, or four fuel cells per planet terrain (depending on level of game play). Each cell beamed aboard ship with TRACTOR is worth 2500 fuel units.
If the player's ship is above the highest point on some planet terrains, flying alien rammers attack him. Shooting a rammer scores 100 points.
If the player gets too close to a shooting alien ship, he is involved in a one-on-one space dogfight, and either he or the alien ship must die. If the player is victorious, he returns to the solar system at his original spot; if the alien ship wins, the player loses a life and returns to home base.
Red alien bunkers appear on each planet. There are 2, 4, 6, or 8 bunkers per surface (depending on the difficulty of the planet). The bunkers fire shots to protect the fuel cells. Exploding a bunker scores 250 points. Exploding all bunkers in a solar system displays a MISSION COMPLETE message.
The word SUPERBONUS and the number of superbonus points appear in the middle of the screen only after a completed mission on the first planet in the first solar system. These superbonus points are awarded on the basis of initial difficulty of the first planet successfully completed. The higher the bonus point value of the planet attacked, the higher the superbonus awarded. No superbonus points are awarded for attacking the 2000-point (easiest) planet or for attacking the four regular planets in consecutive order of difficulty.
A player may fly to any planet he chooses. The number beside each planet is the starting number of bonus points for that planet. Entering a planet causes the distinct planet terrain to appear. To get maximum points, the player must shoot all alien bunkers and see MISSION COMPLETE at the top of the screen. A player may exit a planet at any time; he does not have to stay any longer than he wishes.
The red alien planet (worth 9000 points) is home for red alien ships that must be shot down or avoided. The alien planet looks the same in every solar system: terrain consists of a spiral tunnel with a reactor at its end. Under a decrementing timer, the player must maneuver through the tunnel without hitting the walls and shoot the reactor (Hitting the walls or not escaping in time places the player back at home base). Shooting the reactor will make it glow and pulsate. Then the player must escape before the timer reaches zero (In the next solar systems, the timer of the alien planet decreases by two seconds, and there are shooting bunkers to overcome). Completing the mission on the alien planet places the player in the next solar system with an additional 7500 fuel points.
Gravitar progresses by waves of planets (new solar systems). Successfully destroying the reactor and escaping from the red alien planet, or achieving a MISSION COMPLETE on all four regular planets places the player in the next solar system (next level of game play). The 4 levels of game play are described as follows :
a. Regular gravity b. Negative gravity c. Regular gravity with invisible landscape and maximum difficulty d. Negative gravity with invisible landscape and maximum difficulty
Alien ship speed and firing frequency, rammer speed, bunker firing frequency, and bonus points are all based on time elapsed in game play. Both regular and negative gravity increase, depending on the initial planet bonus level.
The game ends when all lives are used up or when player is out of fuel.
Times Played: 3995 Released: 1982
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JPE
311,050
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Personal Best: N/A
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An Androsian Starship hovers out of range of your lasers. If her thermo-molecular bombs can penetrate through the force field that protects the three lush green planets of your galaxy, it will blast them into cosmic dust. You order your laser commanders to destroy the bombs dropped by the starship... it's your only chance!
Rating: Not rated yet Times Played: 1767 Released: 1982
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TodayIsForgotten
174,100
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Personal Best: N/A
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You are a carpenter and you are being chased by hammers and whirlwinds through a grid of scaffolding. You can move the scaffolding to move letters and spell EXIDY and HARD HAT.
Rating: Not rated yet Times Played: 2896 Released: 1982
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RevJ
112,630
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Personal Best: N/A
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Dudley must change the color of the web by walking on it while being chased.
Rating: Not rated yet Times Played: 2528 Released: 1982
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TodayIsForgotten
116,050
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Personal Best: N/A
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