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05-14-2013, 07:53 AM
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#1
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Robotron (arcade)
With all the hype around Robotron at the moment in the CAG scene, I realised I had NEVER actually played it before. Gave it a whirl tonight and scored ~100k.
Its actually a decent game. One I would consider getting seriously in to
What control layouts do you guys use? Its pretty difficult trying to mimic two joysticks on the keyboard. I wonder if using a PS3 controller is easier.
What do you think of Robotron?
Last edited by Barra; 05-14-2013 at 07:57 AM..
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My Signature |
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05-14-2013, 09:33 AM
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#2
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Re: Robotron (arcade)
sdfe & jkli
respectivly: left down right up
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05-14-2013, 09:52 AM
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#3
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Re: Robotron (arcade)
You dont find that too cramped? WSAD and the arrow keys worked ok
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05-14-2013, 10:01 AM
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#4
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Re: Robotron (arcade)
I would just use the WSAD keys and the num pad keys. Not that I'm any good at Robotron.
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Happiness is the meaning of life, and life is the meaning of existence.
05-14-2013, 10:04 AM
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#5
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Re: Robotron (arcade)
I have an X-arcade so I use the twin sticks when I play.
If I was to play on the keyboard it would be WASD and IJKL.
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05-14-2013, 10:18 AM
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#6
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Re: Robotron (arcade)
I don't think it makes much of a difference but I think I changed it because of some problem with someone else's keyboard.
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05-14-2013, 10:46 AM
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#7
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Re: Robotron (arcade)
Use something with two sticks/analogs. Its going to get really tough as the game gets harder. And it will when you hit the 30s.
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05-14-2013, 10:58 AM
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#8
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Re: Robotron (arcade)
if using the keyboard you must use the numpad for 4 of them...otherwise you max on 3 letter key presses so can't move and shoot diagonally at same time if you just use letter keys. the numpad keys are on separate register so you can press "w","a", "4" and "5" and all of those register. of course if you have a gaming keyboard all letters may work also..but most keyboards max at 3 inputs for letters.
this is something for those using x-arcade dual sticks for their config also..don't set equivalent of all 8 directions to letters. set the 1 stick to letters, the 2nd stick to numpad.
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05-14-2013, 02:09 PM
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#9
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Re: Robotron (arcade)
I use the dual analog thumb sticks, similar to a PS2/3 controller.
---------- Post added at 07:09 PM ---------- Previous post was at 07:06 PM ----------
Is there anyway my scores got deleted for this game? I'm almost certain I had some decent ones up there, there is a chance I didn't submit them since they weren't first place but I don't think that is the case.
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05-14-2013, 02:44 PM
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#10
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Re: Robotron (arcade)
I think dual thumb sticks are best.
Quote:
Is there anyway my scores got deleted for this game?
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Click "1st places" under your avatar and scroll to the bottom of the page to see your deleted scores. They are only visible to you.
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05-14-2013, 02:56 PM
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#11
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Re: Robotron (arcade)
I recently started using my ps3 controller for some pc games and it works pretty well for games like this, the only problem is I keep having to disable the tilt actions from the gyroscope on motionjoy, but aside from that all is well, even started using it 2d fighters.
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05-14-2013, 05:12 PM
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#12
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Re: Robotron (arcade)
Robotron is a fun game but one I lost interest in it because I kept dying on the same wave and just couldn't get any further. I don't remember which wave # it was but it seems all my scores would be between 150 and 170k.
You should search Youtube for McAllister's record 5 man game. Arguably the most impressive display of CAG skills ever. Dk gets all the press but I think this record is the holy grail of all video game records.
---------- Post added at 03:12 PM ---------- Previous post was at 03:10 PM ----------
I'll save you the trouble.
[ame=http://www.youtube.com/watch?v=sG6hZwRfi6k]Robotron 5 man over 1 million part 1 - YouTube[/ame]
[ame=http://www.youtube.com/watch?v=6S6JG0GsMDE]Robotron 5 man over 1 million part 2 - YouTube[/ame]
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05-14-2013, 07:27 PM
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#13
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Re: Robotron (arcade)
Funny story about Robotron, the reason for the duel joysticks is that the guy who developed it (name escapes me) had a broken arm, and could'nt play test his game properly using buttons, so he used duel joysticks, and found that the game was better this way.
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05-14-2013, 08:02 PM
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#14
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Re: Robotron (arcade)
X-arcade with dual joysticks seems like the best option. Wonder what Seahawk uses?
Thanks for the tips Rick Ill try that when I get home.
Im not surprised JM has the 5 man record, he seems to be able to play any classic arcade game with relative ease
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05-14-2013, 10:44 PM
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#15
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Re: Robotron (arcade)
Quote:
Originally Posted by D.B. Cooper
Robotron is a fun game but one I lost interest in it because I kept dying on the same wave and just couldn't get any further. I don't remember which wave # it was but it seems all my scores would be between 150 and 170k.
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I hear you man, I want to get good at it but I hit a wall at like wave 10/11 every single time and there is nothing I can do to improve. Those first few waves are fun but that difficulty completely changes on a single wave.
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"What do you mean how, because I'm Billy Mitchell." Haters gonna hate
05-15-2013, 01:54 AM
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#16
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Re: Robotron (arcade)
Wow new high score. Well done TIF
There must be a sharp rise in the difficulty curve around stage 10 then
Damn I want an x-arcade
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05-15-2013, 12:25 PM
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#17
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Re: Robotron (arcade)
Rusty first go, but not bad overall. I never really got too good at the game. I could hit 60s a couple times but usually wound up eating it in the high 30s.
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05-15-2013, 02:18 PM
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#18
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Re: Robotron (arcade)
Quote:
Originally Posted by stevencassidy13
Funny story about Robotron, the reason for the duel joysticks is that the guy who developed it (name escapes me) had a broken arm, and could'nt play test his game properly using buttons, so he used duel joysticks, and found that the game was better this way.
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from Wikipedia:
Quote:
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The dual joystick control design resulted from two experiences in Jarvis's life: an automobile accident and playing Berzerk. Prior to beginning development, Jarvis injured his right hand in an accident—his hand was still in a cast when he returned to work, which prevented him from using a traditional joystick with a button. While in rehabilitation, he thought of Berzerk.[7][9] Though Jarvis enjoyed the game and similar titles, he was dissatisfied with the control scheme; Berzerk used a single joystick to move the on-screen character and a button to fire the weapon, which would shoot the same direction the character was facing.[7][10] Jarvis noticed that if the button was held down, the character would remain stationary and the joystick could be used to fire in any direction.[4][10] This method of play inspired Jarvis to add a second joystick dedicated to aiming the direction projectiles were shot.[10] Jarvis and DeMar created a prototype using a Stargate system board and two Atari 2600 controllers attached to a control panel.[4][7] In retrospect, Jarvis considers the design a contradiction that blends "incredible freedom of movement" with ease of use.[5]
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BTW: The designers of Robotron were Eugene Jarvis and Larry DeMar.
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05-15-2013, 02:53 PM
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#19
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Re: Robotron (arcade)
Why aren't we able to watch the replays of robotron or smash tv on RU? To me those are the most interesting games to watch, just like perfect tetris. There is an element of beauty in it. Anyone can appreciate that high level of skill.
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"What do you mean how, because I'm Billy Mitchell." Haters gonna hate
05-15-2013, 11:41 PM
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#20
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Re: Robotron (arcade)
We are currently unable to watch Robotron movies.
@TIF still a good score. Cant wait to try this with dual analog sticks
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05-16-2013, 01:03 AM
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#21
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Re: Robotron (arcade)
I just tried with a controller and it's so much easier to aim than on a keyboard.
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