| RU Games Discussions for just Retro Uprising games. |
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04-04-2008, 10:50 PM
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#1
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Online capability? Possible?
I'm wondering, is it possible to do online capability?  What about online between buddies in your buddy list? I mean, this wouldn't be SO hard; it would just map your controls to P1 or P2, and another buddy or person to the other player. . .
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04-04-2008, 10:53 PM
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#2
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Re: Online capability? Possible?
according to the javaboy (gameboy) website they were testing something like this so it is totaly possible but would take massive programing skill
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04-04-2008, 11:01 PM
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#3
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Re: Online capability? Possible?
I believe in you guys, GO GET EM'!!!
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04-04-2008, 11:07 PM
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#4
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Re: Online capability? Possible?
Umm. . . I wasn't really tring to say that I myself could code internet capability into the emulators. . . 
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04-05-2008, 10:11 AM
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#5
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Re: Online capability? Possible?
wait so you want to put an internet thing onto emulators?
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04-05-2008, 10:36 AM
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#6
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Re: Online capability? Possible?
Well, no, I wasn't thinking of putting Internet capability into the emulators, but I just thought that it would be tight to put the ability to play onine against / with other people into the emulators. I mean, the emulators and games ARE online ALREADY, so. . . 
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04-05-2008, 10:41 AM
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#7
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Re: Online capability? Possible?
he is talking about making a 2 player game 2 players so like i could play double dragon with someone at the same time just like if you were at home and pluged in 2 controlers
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04-05-2008, 10:54 AM
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#8
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Re: Online capability? Possible?
oh so like, i could play SSB on my emulator with other people?
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04-05-2008, 10:57 AM
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#9
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Re: Online capability? Possible?
yes to use a more modern example it would be like playing SSBB online with the wii
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04-05-2008, 11:41 AM
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#10
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Re: Online capability? Possible?
but u can with wi-fi right?
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04-05-2008, 12:15 PM
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#11
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Re: Online capability? Possible?
Hero - Joe and oasis are talking about the emulators currently on this site.
The process was experimented with a little bit a while back (the onVGP days). It may be brought back to life after the site update.
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04-05-2008, 12:23 PM
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#12
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Re: Online capability? Possible?
we use emulators at this site?
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04-05-2008, 12:45 PM
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#13
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Re: Online capability? Possible?
Yes, they are java based game emulators. Did you think that Kong had a console plugged into the computer or something?
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04-05-2008, 12:47 PM
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#14
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Re: Online capability? Possible?
Quote:
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Originally Posted by sabby
Yes, they are java based game emulators. Did you think that Kong had a console plugged into the computer or something?
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if only you could do that
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04-05-2008, 01:41 PM
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#15
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Re: Online capability? Possible?
Quote:
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Originally Posted by sabby
Yes, they are java based game emulators. Did you think that Kong had a console plugged into the computer or something?
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NEW SIG
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04-05-2008, 01:42 PM
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#16
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Re: Online capability? Possible?
java emus? i dont get it i only use PJ64 as my emu 
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04-05-2008, 02:36 PM
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#17
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Re: Online capability? Possible?
ok since it needs explaining
a emulator is a program writen in computer language such as C++ or java the emulator emulates what the acctual console did because the nes is not a computer consold so you cant plug your nes games in to your computer... so you need a emulator to emulate the game just like the nes would...
take your PJ64 that is a computer emulator for the N64 it emulates what the console did...
a java emulator is a emulator be it nes genesis gameboy is a emulator coded in java so it is compatible to be used on a web site.. because websites or not compatible to use C++ or the like...
http://en.wikipedia.org/wiki/Emulator
that was worded badly but you should get the point
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04-05-2008, 03:57 PM
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#18
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Re: Online capability? Possible?
Quote:
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Originally Posted by sabby
The process was experimented with a little bit a while back (the onVGP days). It may be brought back to life after the site update.
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I have a couple other things planned for after the site update. The thing Sabby is talking about is in my plans for next year. Multiplayer games online but would require a download and an installing software in order to use it.
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04-05-2008, 03:58 PM
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#19
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Re: Online capability? Possible?
Quote:
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Originally Posted by Kong
Quote:
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Originally Posted by sabby
The process was experimented with a little bit a while back (the onVGP days). It may be brought back to life after the site update.
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I have a couple other things planned for after the site update. The thing Sabby is talking about is in my plans for next year. Multiplayer games online but would require a download and an installing software in order to use it.
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i would definately install the software. B)
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04-05-2008, 04:05 PM
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#20
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Re: Online capability? Possible?
me too
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04-05-2008, 04:35 PM
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#21
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Re: Online capability? Possible?
OK, wait, wait, wait a second. I was talking about something like this:
O I play Bubble Bobble for the NES. The controls for my computer are mapped to P1's controls.
O Guest comes along and wants to join my game. He prompts my game, which tells me Guest wants to join.
O I accept, and it shows my game also on Guest's screen, and his controls are mapped to P2 (or he just uses the P2 controls).
Only buddies would be able to chat in-game. That's pretty much my idea; the game is already hosted and shown on the server, right? I mean, I'm just seeing the server's game, and I'm controlling what's happening; all the server would have to do is output the game to another person's screen and sound and take inputs from that computer too for P2. Is THAT possible?
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04-05-2008, 04:37 PM
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#22
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Re: Online capability? Possible?
yes that is possible and that is what we were saying
is it possible on the site right now right this second then your answer is no... No which is what kong said maybe next year
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04-05-2008, 05:15 PM
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#23
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Re: Online capability? Possible?
The game is not played on the server. The game is downloaded from the server and stored, encrypted, in temporary RAM space on your computer and played locally. To do online play the input (button presses) would be uploaded from both player's computers to the server and then downloaded to each player's computer. Java would not allow you to bypass the server and communicate directly with each player.
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04-05-2008, 06:49 PM
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#24
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Re: Online capability? Possible?
then how would we do it INDIRECTLY?
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04-05-2008, 07:20 PM
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#25
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Re: Online capability? Possible?
That's what the download and install part is for. To allow you to bypass communicating via the server which could increase lag.
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