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Originally Posted by Kong
Instant, continuous and free upgrades.
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I'm not sure what exactly you meant by upgrades, but I'll have a guess.
Software updates per game are already done today (for free) on any console that has a competent online service (aka anything that isn't the Wii).
Hardware updates.....I'm pretty sure will not be free.
Quote:
Originally Posted by Kong
Cheap hardware.
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The definition of "cheap" is pretty subjective, but I think after the fallout of high prices of many launches in recent years (3DS, PS3), I think manufacturers will think twice about setting such high prices for their machines.
Quote:
Originally Posted by Kong
Universal portability - all games can be played on nearly any computer, most phones, and special consoles.
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This is theoretically possible today on devices of the same family (think Apple "i" products, or Android devices) but you're assuming a lot of good will on the part of companies to not force you to buy your products on each device.
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Originally Posted by Kong
Full back catalog - games don't become obsolete every generation.
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I don't see how this would come about, especially if you were thinking hardware upgrades (new machines, CPU/GPU architecture, memory requirements, etc) either on the server side or client side.
Quote:
Originally Posted by Kong
Free trials - first level would probably always be free.
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This was done waaaaay long ago back in the DOS shareware era, and it's already done for every downloadable game for Xbox Live Arcade. Even the Wii has tried this (granted, for a
very limited selection of titles, but that's more Nintendo's fault for having such a crap online network and being unwilling to develop any modern service).
Quote:
Originally Posted by Kong
Subscription based fees - pay only for what you use. Pay for one game or 10 games or 1 hour or 1 month or any combination.
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I highly doubt companies will offer such flexibility with their plans- it will probably be a flat fee for monthly/yearly service.
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Originally Posted by Kong
Great multilayer support.
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I'll give you this one, because having input processed on the server side eliminates most if not all of the problems of game synchronization across different machines.
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Originally Posted by Kong
Watch others play - every game can be easily recorded and broadcast.
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This is already starting to be done in the mainstream today with the rise of e-sports (Starcraft 2 and the billions of FPSs right now). Still, I do see how it could be simplified with streaming.
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Originally Posted by Kong
Great universal high score support.
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I don't see how this is different than today, most competent online networks already have this.
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Originally Posted by Kong
Easy to instantly apply patches and bug fixes.
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Already done today, and if you refuse the update the service simply locks you out from playing that title online.
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Originally Posted by Kong
Traveling and transferable save states, configs, trophies etc.
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Already done by keeping a local copy of such things, and sending updates to a network service (aka the cloud) when necessary.
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Originally Posted by Kong
No unauthorized cheats.
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Maybe. But don't underestimate the ingenuity of cheaters.
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Originally Posted by Kong
And developers will love:
No piracy.
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If manufacturers stopped the BS practices of region locking, selective regional availability, digital rights management, limited installs, having to call to unlock installs, hidden terms of service, fine print, having to view advertisements and studio logos each time you boot up the game, crappy customer service, and other inconvenient practices and customer abuse in the name of "security" and "piracy" I'm sure this would go down.
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Originally Posted by Kong
No used game sales.
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Already happening with one time use codes, will probably end up implemented in the next round of consoles, and digital media is already non-resellable.
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Originally Posted by Kong
Product placement, commercials and other advertisement will be easily added and tweaked.
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You can do that already, but what customer wants that?
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Originally Posted by Kong
Cheats and upgrades like better abilities and items or a different color outfit or a key to a secret room or tips and hints will be easily available for additional fees.
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This already happens.........it's called DLC

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See: Activision, Capcom, EA for the worst offenders.
Although, many other games have it more sensibly implemented.
TL;DR:
-Most of the things you mentioned are already implemented or close to being done so today.
-You're assuming ideal companies that have the goodwill to offer deals for the customer.........lol. Based on
this post, you already seem to have concerns about the intangible nature of digital downloads and corporate will to do right by the customer. What makes you think streaming will be different?
-In exchange for all of those features, you're giving up complete control of your product. Purists of physical media will argue this has already happened, but streaming eliminates even the local copy of a file that you can download, delete, redownload, and boot up at your leisure. Do you really want this?