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Old 08-15-2011, 07:10 PM   #1
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Submit Your Questions for Our Silent Hill 2 Interview



Were you aware that Silent Hill 2 celebrates its 10th anniversary this September 24th? We are, which is why we're planning a feature retrospective of indeterminate length and content -- and we'd like you to help. Currently, we've lined up an interview with Jeremy Blaustein, who acted as localization director of this beloved game -- and you may remember him from the Snatcher episode of Retronauts, not to mention his work on titles like the original Metal Gear Solid. While Blaustein didn't come up with Silent Hill 2's unique story, he can be credited for making the English language version of the game memorably creepy for a non-Japanese audience.

So if there's anything you've ever wanted to know about the world of Silent Hill 2, ask your questions in the comments below. Just a note: since this project is still more than a month away from being finished, curious commenters aren't going to see immediate results. But, we're (hopefully) going to talk to other Silent Hill 2 crew members, so your question(s) could very well be used in a future interview, all for the sake of knowledge (and a good article). Please contribute, so we can give the last, best survival horror game some respectable treatment.



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Old 08-15-2011, 11:53 PM   #2
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Re: Submit Your Questions for Our Silent Hill 2 Interview

Is there any truth to the rumour that you write the plot after you've come up with a gameplay style?
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Old 08-16-2011, 12:44 AM   #3
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Re: Submit Your Questions for Our Silent Hill 2 Interview

Are the spooks and spectres in SH2 based on Japanese folklore and 'ghost stories', or are they all original for the game?
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Old 08-16-2011, 01:14 AM   #4
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Re: Submit Your Questions for Our Silent Hill 2 Interview

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Originally Posted by Blue Shoe 2 View Post
Is there any truth to the rumour that you write the plot after you've come up with a gameplay style?
I sure as hell hope so.
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Old 08-17-2011, 05:54 PM   #5
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Re: Submit Your Questions for Our Silent Hill 2 Interview

You aren't going to get a response by posting here.
@JG: The monsters are all original to the game, since they were based upon the character's psychological state.
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Old 08-18-2011, 12:42 AM   #6
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Re: Submit Your Questions for Our Silent Hill 2 Interview

I would think these guys know they're talking to an automaton. If they don't then I lol in their general directions.

Anyone who wants to ask a question has to follow the link. Just so you know.
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Old 08-19-2011, 06:45 PM   #7
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Re: Submit Your Questions for Our Silent Hill 2 Interview

What kind of process did you have to go through when looking for voices for disturbing characters such as Eddie?

EDIT: And just now, I read DB's post. Aw poops...
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Old 08-19-2011, 07:06 PM   #8
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Re: Submit Your Questions for Our Silent Hill 2 Interview

...er.... Right, website....
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Old 08-21-2011, 12:11 AM   #9
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Re: Submit Your Questions for Our Silent Hill 2 Interview

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What kind of process did you have to go through when looking for voices for disturbing characters such as Eddie?
Allow me to speculate, part of it is their use of sub-par voice actors. This is intentional, I believe. I don't know how but, these sub-par voice actors fit the characters far better than anyone else could.
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Old 08-21-2011, 06:16 PM   #10
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Re: Submit Your Questions for Our Silent Hill 2 Interview

Eddie is just disgusting.
I wanted to kill him for barfing too much.

Quote:
Originally Posted by Demon-Mask View Post
Allow me to speculate, part of it is their use of sub-par voice actors. This is intentional, I believe. I don't know how but, these sub-par voice actors fit the characters far better than anyone else could.
Yes, I noticed a few broken lines of speech, like someone forgot to advance the teleprompter or change the cue card quickly enough, but it could be poor synchronizing with the game animation making it seem that way.

As I understand it, many games are made within strict time constraints and so these little things slip through.

Or it could have to do with the fact that their data was lost at one point during development of the game ... I read in a magazine they were making an even darker and more sinister version than the one we know, when all of a sudden it crashed .. they took it as a 'sign from God' and toned the whole thing down.

Last edited by RU Joe; 08-21-2011 at 06:19 PM.. Reason: IT!
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