For much of the NES generation, developers were still trying to figure out what, exactly, a videogame was. Before the NES, most videogames consisted of a single screen where players performed the same actions again and again in an attempt to accumulate a higher score. But with the arrival of Nintendo’s little gray box, and more specifically, Super Mario Bros., everything changed. There was still a score, but more importantly, there was now a goal. It wasn’t just enough to accumulate a million points; the player was also required to actually go to a specific point in the game’s world and accomplish a specific task. If the player did both of these things, regardless of his or her score, he or she could claim to have “beaten” the game.
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