Writing about simplistic games can be difficult, as the less there is to describe, the more the dashing author has to flounder about just to reach his word limit. It’s bad enough with something like Pong or Tetris, but at least the abstract nature lends itself to some discussion, if only briefly. Duck Hunt, then, represents an almost unique challenge: gameplay simple enough to describe in three words (“point, and shoot”), yet grounded in reality enough to not really warrant musings about the source of inspiration.
You just... point, and shoot.
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