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Old 04-10-2009, 01:37 AM   #151
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Re: Requests to enable recording high scores in new games

Sorry but I don't understand the F-zero one. I get the part about ties but how does extra lives matter?
Also does the code give you extra lives in gradius or just all your current powerups? I figured if we just post the code in the game description then every is even. The game is still hard.
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Old 04-10-2009, 02:10 AM   #152
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Re: Requests to enable recording high scores in new games

I was just explaining that the score in F-Zero is meant mostly just for attaining extra lives, not for competition purposes.

There are actually codes for both in Gradius III.
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Old 04-10-2009, 02:22 AM   #153
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Re: Requests to enable recording high scores in new games

Sucks about Gradius I love that one.

F-zero has an actual score. It depends on how well you place. A lot of other high score games give you extra lives at certain numbers too. I think unless we end up with a lot of ties we should enable it.
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Old 04-10-2009, 02:32 AM   #154
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Re: Requests to enable recording high scores in new games

Extra lives for a high score doesn't make a game farmable.
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Old 04-10-2009, 02:40 AM   #155
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Re: Requests to enable recording high scores in new games

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Originally Posted by Tenser View Post
Extra lives for a high score doesn't make a game farmable.
I didn't say that. I merely pointed out that extra lives are the whole point of the score system in F-Zero. It isn't really meant to be competitive. It's a farm score because, not only will the high score be really easy to tie, your score carries over when you continue, making it possible to have higher scores than someone who did it legit.
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Old 04-10-2009, 11:04 AM   #156
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Re: Requests to enable recording high scores in new games

Also GI Joe rise of the atlantis should be a farm score just walk a little enough then go back and the enemys re appear
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Old 04-10-2009, 11:21 AM   #157
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Re: Requests to enable recording high scores in new games

@neko confirmed and changed
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Old 04-10-2009, 11:42 AM   #158
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Re: Requests to enable recording high scores in new games

why its super double dragon a farm score? i mean there are no repetitives enemys and there only 5 credits its just a normal beat em up
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Old 04-10-2009, 11:55 AM   #159
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Re: Requests to enable recording high scores in new games

farmed because of

Press Start on controllers one and two simultaneously when each player has one remaining credit. Both players will receive seven more credits.

for this reason it stays farm again unless this cheat can be proven false because the score carrys over after a continue is used
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Old 04-12-2009, 11:20 AM   #160
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Re: Requests to enable recording high scores in new games

Can Amagon for the NES be enabled? It works on AOX score mode and the score shows up during gameplay.
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Old 04-12-2009, 01:26 PM   #161
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Re: Requests to enable recording high scores in new games

yes but it is enabled as farm. sabby told me why it was not enabled a while ago but there is no reason for that now.
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Old 04-12-2009, 07:21 PM   #162
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Re: Requests to enable recording high scores in new games

How about Alpha Mission for the NES. Preety much the same description by me as the other on, score shows up during the game and it works on AOX score mode.
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Old 04-12-2009, 08:01 PM   #163
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Re: Requests to enable recording high scores in new games

Still waiting on Populous to be enabled. Also waiting to hear what the decision is about F-zero.
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Old 04-13-2009, 01:12 AM   #164
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Re: Requests to enable recording high scores in new games

Populous score-enabled.
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Old 04-13-2009, 06:14 AM   #165
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Re: Requests to enable recording high scores in new games

Problem with Amagon is that you need to spend all of your points to progress in the game.
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Old 04-13-2009, 06:04 PM   #166
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Re: Requests to enable recording high scores in new games

Can Alpha Mission for the NES be enabled?
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Old 04-13-2009, 07:52 PM   #167
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Re: Requests to enable recording high scores in new games

@tenser that was it... it could still be enabled as farm and just have to submit when your ready or we can just keep it disabled.

Alpha mission was enabled

Last edited by oasis; 04-13-2009 at 07:56 PM..
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Old 04-15-2009, 02:49 PM   #168
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Re: Requests to enable recording high scores in new games

ninja warriors for snes
just one life per play perfect for scores
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Old 04-15-2009, 03:52 PM   #169
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Re: Requests to enable recording high scores in new games

Quote:
Originally Posted by Neko View Post
ninja warriors for snes
just one life per play perfect for scores
enabled via farms because of respawning enemies
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Old 04-18-2009, 05:13 AM   #170
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Re: Requests to enable recording high scores in new games

Sim City is enabled so how about Sim City 2000? I played it briefly and didn't see a way to cheat.
Old 04-18-2009, 08:34 AM   #171
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Re: Requests to enable recording high scores in new games

street fighter 2 world warrior ( snes)


why since we have allready the genesis versions? because the snes control is better
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Old 04-18-2009, 08:54 AM   #172
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Re: Requests to enable recording high scores in new games

Quote:
Originally Posted by Dudebro View Post
Sim City is enabled so how about Sim City 2000? I played it briefly and didn't see a way to cheat.
Could you get away with picking one of the scenerios such as the Tokyo Monster Attack and post that population as your score?
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Old 04-18-2009, 10:54 PM   #173
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Re: Requests to enable recording high scores in new games

Can someone enable T2 the Arcade Game for SNES?
Old 04-19-2009, 01:49 AM   #174
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Re: Requests to enable recording high scores in new games

Quote:
Originally Posted by Tenser View Post
Could you get away with picking one of the scenerios such as the Tokyo Monster Attack and post that population as your score?
Yes and I hate you for thinking of it.:mad: Looks like we have to disable both or farm enable. Unless we want to just set a base score with the highest population selectable to start and add it to the game info.
Old 04-19-2009, 05:58 AM   #175
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Re: Requests to enable recording high scores in new games

Quote:
Originally Posted by david man45 View Post
Can someone enable T2 the Arcade Game for SNES?
enabled as farm due to undetectable cheat code

Quickly press Left, Up, Right, Up, Left(3), Right, Down(2) at the title screen. The sound of a boom will confirm correct code entry. Note: The code must be entered before the high score screen appears. Press R during game play to get nine credits.
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