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04-10-2009, 01:37 AM
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#151
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Re: Requests to enable recording high scores in new games
Sorry but I don't understand the F-zero one. I get the part about ties but how does extra lives matter?
Also does the code give you extra lives in gradius or just all your current powerups? I figured if we just post the code in the game description then every is even. The game is still hard.
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04-10-2009, 02:10 AM
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#152
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Re: Requests to enable recording high scores in new games
I was just explaining that the score in F-Zero is meant mostly just for attaining extra lives, not for competition purposes.
There are actually codes for both in Gradius III.
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04-10-2009, 02:22 AM
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#153
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Re: Requests to enable recording high scores in new games
Sucks about Gradius I love that one.
F-zero has an actual score. It depends on how well you place. A lot of other high score games give you extra lives at certain numbers too. I think unless we end up with a lot of ties we should enable it.
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04-10-2009, 02:32 AM
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#154
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Re: Requests to enable recording high scores in new games
Extra lives for a high score doesn't make a game farmable.
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04-10-2009, 02:40 AM
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#155
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Re: Requests to enable recording high scores in new games
Quote:
Originally Posted by Tenser
Extra lives for a high score doesn't make a game farmable.
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I didn't say that. I merely pointed out that extra lives are the whole point of the score system in F-Zero. It isn't really meant to be competitive. It's a farm score because, not only will the high score be really easy to tie, your score carries over when you continue, making it possible to have higher scores than someone who did it legit.
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04-10-2009, 11:04 AM
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#156
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Re: Requests to enable recording high scores in new games
Also GI Joe rise of the atlantis should be a farm score just walk a little enough then go back and the enemys re appear
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STREET FIGHTER RU CHAMPION
04-10-2009, 11:21 AM
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#157
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Re: Requests to enable recording high scores in new games
@neko confirmed and changed
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04-10-2009, 11:42 AM
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#158
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Re: Requests to enable recording high scores in new games
why its super double dragon a farm score? i mean there are no repetitives enemys and there only 5 credits its just a normal beat em up
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STREET FIGHTER RU CHAMPION
04-10-2009, 11:55 AM
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#159
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Re: Requests to enable recording high scores in new games
farmed because of
Press Start on controllers one and two simultaneously when each player has one remaining credit. Both players will receive seven more credits.
for this reason it stays farm again unless this cheat can be proven false because the score carrys over after a continue is used
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04-12-2009, 11:20 AM
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#160
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Re: Requests to enable recording high scores in new games
Can Amagon for the NES be enabled? It works on AOX score mode and the score shows up during gameplay.
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04-12-2009, 01:26 PM
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#161
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Re: Requests to enable recording high scores in new games
yes but it is enabled as farm. sabby told me why it was not enabled a while ago but there is no reason for that now.
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04-12-2009, 07:21 PM
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#162
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Re: Requests to enable recording high scores in new games
How about Alpha Mission for the NES. Preety much the same description by me as the other on, score shows up during the game and it works on AOX score mode.
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04-12-2009, 08:01 PM
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#163
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Re: Requests to enable recording high scores in new games
Still waiting on Populous to be enabled. Also waiting to hear what the decision is about F-zero.
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04-13-2009, 01:12 AM
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#164
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Re: Requests to enable recording high scores in new games
Populous score-enabled.
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04-13-2009, 06:14 AM
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#165
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Re: Requests to enable recording high scores in new games
Problem with Amagon is that you need to spend all of your points to progress in the game.
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04-13-2009, 06:04 PM
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#166
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Re: Requests to enable recording high scores in new games
Can Alpha Mission for the NES be enabled?
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04-13-2009, 07:52 PM
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#167
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Re: Requests to enable recording high scores in new games
@tenser that was it... it could still be enabled as farm and just have to submit when your ready or we can just keep it disabled.
Alpha mission was enabled
Last edited by oasis; 04-13-2009 at 07:56 PM..
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04-15-2009, 02:49 PM
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#168
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Re: Requests to enable recording high scores in new games
ninja warriors for snes
just one life per play perfect for scores
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STREET FIGHTER RU CHAMPION
04-15-2009, 03:52 PM
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#169
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Re: Requests to enable recording high scores in new games
Quote:
Originally Posted by Neko
ninja warriors for snes
just one life per play perfect for scores
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enabled via farms because of respawning enemies
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04-18-2009, 05:13 AM
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#170
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Re: Requests to enable recording high scores in new games
Sim City is enabled so how about Sim City 2000? I played it briefly and didn't see a way to cheat.
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04-18-2009, 08:34 AM
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#171
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Re: Requests to enable recording high scores in new games
street fighter 2 world warrior ( snes)
why since we have allready the genesis versions? because the snes control is better
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STREET FIGHTER RU CHAMPION
04-18-2009, 08:54 AM
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#172
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Re: Requests to enable recording high scores in new games
Quote:
Originally Posted by Dudebro
Sim City is enabled so how about Sim City 2000? I played it briefly and didn't see a way to cheat.
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Could you get away with picking one of the scenerios such as the Tokyo Monster Attack and post that population as your score?
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04-18-2009, 10:54 PM
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#173
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Re: Requests to enable recording high scores in new games
Can someone enable T2 the Arcade Game for SNES?
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04-19-2009, 01:49 AM
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#174
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Re: Requests to enable recording high scores in new games
Quote:
Originally Posted by Tenser
Could you get away with picking one of the scenerios such as the Tokyo Monster Attack and post that population as your score?
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Yes and I hate you for thinking of it.:mad: Looks like we have to disable both or farm enable. Unless we want to just set a base score with the highest population selectable to start and add it to the game info.
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04-19-2009, 05:58 AM
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#175
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Re: Requests to enable recording high scores in new games
Quote:
Originally Posted by david man45
Can someone enable T2 the Arcade Game for SNES?
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enabled as farm due to undetectable cheat code
Quickly press Left, Up, Right, Up, Left(3), Right, Down(2) at the title screen. The sound of a boom will confirm correct code entry. Note: The code must be entered before the high score screen appears. Press R during game play to get nine credits.
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