| Team Contests The 4 Retro Uprising teams do battle in a team contest about once a month. |
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09-23-2010, 10:12 PM
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#51
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Re: Team Contest VI - Tag Team
Thanks WB
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09-23-2010, 10:16 PM
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#52
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Re: Team Contest VI - Tag Team
Quote:
Originally Posted by Smittycal
Thanks WB
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No problem bro. This is a fun one so far. Very random.
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Holy Jacket of Smite!
09-24-2010, 08:11 AM
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#53
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Re: Team Contest VI - Tag Team
Only the top two scores, one per player, per team counts right? If so, wouldn't it be best to not post so many scores unless you actually get a higher score than before to avoid swamping the score board?
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09-24-2010, 08:15 AM
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#54
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Re: Team Contest VI - Tag Team
Quote:
Originally Posted by jozman3000
Only the top two scores, one per player, per team counts right?
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Correct.
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09-24-2010, 09:56 AM
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#55
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Re: Team Contest VI - Tag Team
Current score status for Round 1:
GOM (Tenser/Seahawk): 1,043,250 + 2,766,850 = 3,810,100
VB (wolfman24/Enemy Ace): 1,322,150 + 1,784,800 = 3,106,950
MM (Cameron36/fogelmir): 1,525,400 + 936,750 = 2,462,150
EC (david man45/TrakMastaTom): 715,100 + 435,500 = 1,150,600
Names in bold stand to be dropped if the round ends with no more score updates.
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09-24-2010, 01:02 PM
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#56
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Re: Team Contest VI - Tag Team
@Joz, since you don't know when a round is going to be over, you always want to submit your highest score even if it just floods the board.
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Kong rolls 1d4 and gets 4.
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Round continues.
I would like to point out, the rules say "Tenser, or I or Both will roll once a day". That means there can be 2 rolls per day. Especially if this starts to seem like it is dragging out for too long we will both roll each day.
What does everyone think about changing it from 1d4 to 1d3 or 1d2? Just to speed it up. If all four team captains agree to reducing it we will, otherwise it stays the same.
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09-24-2010, 01:07 PM
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#57
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Re: Team Contest VI - Tag Team
Quote:
Originally Posted by Kong
What does everyone think about changing it from 1d4 to 1d3 or 1d2? Just to speed it up. If all four team captains agree to reducing it we will, otherwise it stays the same.
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24 hours after the game is posted, roll 1d4.
If the round continues, the next day roll 1d3.
Next day, 1d2.
If chance fails this long, then a compulsory end of the round. That way a round can't theoretically last forever. So the max length of a round is 96 hours (4 days).
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09-24-2010, 01:10 PM
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#58
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Re: Team Contest VI - Tag Team
I think if you're going to do that then 1 die a day. 2 1d2's would be disastrous.
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09-24-2010, 01:14 PM
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#59
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Re: Team Contest VI - Tag Team
@cam: that would already be day three for the 1d2 die to be rolled. I think by then everyone would have had enough time to get used to the game and score as high as they ever will.
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09-24-2010, 01:22 PM
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#60
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Re: Team Contest VI - Tag Team
@Seahawk, Joz had the same idea in chat, sounds good.
Here is another idea - if all 4 captains agree we can make this rule change. Otherwise we will not. This will let the teams have more strategy and control.
The team captains can roll the die instead of Tenser and Me.
Each team captain can choose to roll a 1d4 once per 24 hours - the first time being at least 24 hours after the round starts. If any one of the captains roll a 1 the round is over. They do not have to roll. Once a team is eliminated and there are only 3 teams left it will change to 1d3. When another team is eliminated and there are only 2 teams left it will be 1d2.
Unless 3rd or 4th place wanted to throw in the towel there would only be 2 rolls per day with this new rule - it is only good strategy for 1st and 2nd place to roll.
Also we should have a rule that if both 3rd and 4th want to end the round they can. No reason in playing if the only people that will be punished have accepted defeat and given up trying.
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09-24-2010, 01:29 PM
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#61
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Re: Team Contest VI - Tag Team
I do not like the team captain rule. It gives a team an unfair advantage to post a high score, then immediately have a chance to end the round.
Part of the logic of having Kong or Ten roll is that way, the end of round would be a mystery.
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09-24-2010, 01:38 PM
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#62
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Re: Team Contest VI - Tag Team
I rolled a 2 at ~4:30am EST today.
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09-24-2010, 01:42 PM
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#63
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Re: Team Contest VI - Tag Team
Quote:
Originally Posted by Kong
The team captains can roll the die instead of Tenser and Me.
Each team captain can choose to roll a 1d4 once per 24 hours - the first time being at least 24 hours after the round starts. If any one of the captains roll a 1 the round is over. They do not have to roll. Once a team is eliminated and there are only 3 teams left it will change to 1d3. When another team is eliminated and there are only 2 teams left it will be 1d2.
Also we should have a rule that if both 3rd and 4th want to end the round they can. No reason in playing if the only people that will be punished have accepted defeat and given up trying.
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I don't like this rule. If a pair gets an extremely high score then they have a chance to immediately end the round. Part of this contest is trying to get the high score, and having the chance to counter attack. This takes time. If someone in Detana beat my score it could take an hour to get it back. While I'm playing a captain could make the magic roll, wasting my effort. At least if Tenser and Kong rolls everyone shares the same chance of the round ending at any time. It adds to the suspense by making the end of the round a mystery.
I think the surrender rule is a good option.
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09-24-2010, 01:46 PM
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#64
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Re: Team Contest VI - Tag Team
I agree with Seahawk and 5cents. Kong and Tenser should control the roll.
I like the idea of a decreasing sided dice every 24 hours. 4 sided, then 3 sided, then 2 sided.
Surrender is fine, too.
What I don't understand is was this first round essentially wasted, or are davidman and fogelmir benched and two more people will soon be benched after this next 24 hours? Help, please. 
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Proud member of the GRUMPY OLD MEN!

09-24-2010, 01:47 PM
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#65
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Re: Team Contest VI - Tag Team
I thought the captain roll rule would make it more interesting - it is still random and uncertain - but each team has a chance to get together and organize and try to hammer a nail in. And any advantage or disadvantage it gives would be equal to all teams.
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What I don't understand is was this first round essentially wasted, or are davidman and fogelmir benched and two more people will soon be benched after this next 24 hours? Help, please.
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A round is not over until a 1 is rolled. If scores do not change then they will be benched when a 1 is rolled.
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09-24-2010, 01:48 PM
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#66
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Re: Team Contest VI - Tag Team
Quote:
Originally Posted by tanc24
What I don't understand is was this first round essentially wasted, or are davidman and fogelmir benched and two more people will soon be benched after this next 24 hours? Help, please. 
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The first round isn't over yet.
The same pairs are still playing the same game.
Nobody is benched yet.
Benching is only decided when the magic 1 roll comes around.
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09-24-2010, 02:14 PM
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#68
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Re: Team Contest VI - Tag Team
It's the highest score for each player regardless of what day they posted.
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09-24-2010, 04:17 PM
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#69
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Re: Team Contest VI - Tag Team
Score update:
GOM (Tenser/Seahawk): 1,043,250 + 2,949,250 = 3,992,500
VB (wolfman24/Enemy Ace): 1,322,150 + 2,077,300 = 3,399,450
MM (Cameron36/fogelmir): 1,525,400 + 1,353,950 = 2,879,350
EC (david man45/TrakMastaTom): 1,139,750 + 435,500 = 1,575,250
Bolded names are on the chopping block.
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09-24-2010, 05:47 PM
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#70
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Re: Team Contest VI - Tag Team
this is going to get heated, and I got only 10 K less than my previous best, lol...
Anyways, update:
GOM (Tenser/Seahawk): 1,043,250 + 2,949,250 = 3,992,500
MM: (Cam/Fogelmir): 1,525,400 + 1,952,500 = 3,477,900
VB (wolfman24/Enemy Ace): 1,322,150 + 2,077,300 = 3,399,450
EC (david man45/TrakMastaTom): 1,139,750 + 435,500 = 1,575,250
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09-24-2010, 10:26 PM
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#71
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Re: Team Contest VI - Tag Team
11:25pm EST I rolled a 1 in front of SJB and Steven. This round is over. I will tally/approve the scores.
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09-24-2010, 10:37 PM
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#72
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Re: Team Contest VI - Tag Team
1. Seahawk (2,949,250) & Tenser (1,435,650) = 4,384,900
2. Folgey (1,952,500) & Cam (1,525,400) = 3,477,900
3. EnemyAce (2,077,300) & Wolf (1,322,150) = 3,399,450
4. David (1,139,750) & TMT (435,500) = 1,575,250
Wolfman and Davidman have been eliminated.
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09-24-2010, 10:42 PM
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#73
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Re: Team Contest VI - Tag Team
phew, that's a load off!
good work everyone, I enjoyed the game and sorry to wolfman & David, I know you tried hard wolfman.
That game was fun, I'm glad I got the chance to play it, although excessively I learned it quite well and can beat most of it without dying it's just the last level I have yet to learn.
That was fun, good luck to all in the next round.
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