| RU Games Discussions for just Retro Uprising games. |
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04-19-2009, 08:28 AM
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#176
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Re: Requests to enable recording high scores in new games
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Originally Posted by Dudebro
Yes and I hate you for thinking of it.:mad: Looks like we have to disable both or farm enable. Unless we want to just set a base score with the highest population selectable to start and add it to the game info.
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Seems like more of a score disabled issue than a farmable one to me.
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04-19-2009, 04:47 PM
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#177
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Re: Requests to enable recording high scores in new games
Any way of enableing coin-op games but making the score mode only be allowed to put in 1 or 2 coins?
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04-19-2009, 08:16 PM
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#178
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Re: Requests to enable recording high scores in new games
Quote:
Originally Posted by david man45
Any way of enableing coin-op games but making the score mode only be allowed to put in 1 or 2 coins?
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Not currently.
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04-19-2009, 08:26 PM
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#179
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Re: Requests to enable recording high scores in new games
Well, is that being considered to be looked into?
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04-19-2009, 08:37 PM
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#180
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Re: Requests to enable recording high scores in new games
Most new major features will happen only after donation goals are reached. The current donation goal is for Atari 2600. I might do 32X at the same time as that one. The donation goal after that will probably be aOX blank score problem and maybe the SNES/FF/Full Mode problem. After that Coin-Op scores.
This was already mentioned in this thread - http://retrouprising.com/support/ret...882/#post59133
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04-19-2009, 08:38 PM
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#181
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Re: Requests to enable recording high scores in new games
Well ok. I can wait.
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04-22-2009, 02:10 PM
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#182
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Re: Requests to enable recording high scores in new games
i request a disable
fist of north start nes
you can go forward until stage 3 it stucks
i request enable to comics zone and to street fighter snes ( turbo edition)
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STREET FIGHTER RU CHAMPION
04-23-2009, 01:42 AM
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#183
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Re: Requests to enable recording high scores in new games
Quote:
Originally Posted by Neko
i request a disable
fist of north start nes
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Yeah it's an awful game.
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04-23-2009, 03:18 AM
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#184
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Re: Requests to enable recording high scores in new games
If a score rolls over how do we rate it? I would like 1942 NES to be score enabled but the score rolls over at 999,990.
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04-23-2009, 06:32 AM
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#185
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Re: Requests to enable recording high scores in new games
It's not hard to get 999,990?
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04-23-2009, 07:09 AM
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#186
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Re: Requests to enable recording high scores in new games
Its quite hard but I can do it.
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04-23-2009, 07:31 AM
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#187
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Re: Requests to enable recording high scores in new games
Well isn't Pacman enabled and it has a hard to reach kill screen? Seems similar to me.
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04-23-2009, 08:30 AM
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#188
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Re: Requests to enable recording high scores in new games
Its not the same. You can't flip the score in Pac-Man. Flip the score means it resets to zero.
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04-23-2009, 08:40 AM
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#189
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Re: Requests to enable recording high scores in new games
To me it looks like both games have a hard to get max score. One you have to restart afterwards, the other restarts itself. Am I missing something?
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04-23-2009, 05:22 PM
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#190
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Re: Requests to enable recording high scores in new games
Yeah, the pain of missing the screenshot before your score resets to zero.
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04-23-2009, 05:36 PM
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#191
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Re: Requests to enable recording high scores in new games
I know that's annoying, but I think that if it is a fairly achieved score than it should count.
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Holy Jacket of Smite!
04-23-2009, 06:26 PM
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#192
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Re: Requests to enable recording high scores in new games
I think Pac-Man's max score is harder to reach than 194X
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04-23-2009, 10:02 PM
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#193
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Re: Requests to enable recording high scores in new games
Yeah but does it matter how difficult it is? Where do we draw the line?
As long as we don't have a 10 way tie I think we should be ok. If someone wants to geek out and match Tenser then I say more power to them.
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04-24-2009, 06:37 AM
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#194
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Re: Requests to enable recording high scores in new games
Awesome! I'll have to "geek myself out" and nail that puppy to the wall.
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04-26-2009, 01:51 AM
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#195
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Re: Requests to enable recording high scores in new games
Sorry that's a phrase my brother uses a lot, sometimes these things slip through.
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04-27-2009, 12:21 AM
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#196
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Re: Requests to enable recording high scores in new games
Quote:
Originally Posted by Dudebro
Yeah but does it matter how difficult it is? Where do we draw the line?
As long as we don't have a 10 way tie I think we should be ok. If someone wants to geek out and match Tenser then I say more power to them.
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I agree. Like we just saw with Mugen who spent 4 hours getting the Alphabet Zoo score, sometimes catching a score before it rolls over is tough but well worth it in the end.
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Holy Jacket of Smite!
04-30-2009, 03:09 PM
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#197
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Re: Requests to enable recording high scores in new games
Not the biggest deal in the world but it would be sweet if you could enable scores for TMNT Tournament Fighters for SNES... it was a childhood favorite.
-Smuff
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04-30-2009, 03:13 PM
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#198
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Re: Requests to enable recording high scores in new games
Game enabled as farm due to cheats.
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05-07-2009, 09:38 PM
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#199
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Re: Requests to enable recording high scores in new games
I noticed people were able to get high scores on Dune II. When i try it says cartridge is only available in Europe, wondering if anyone can help with this....LOVE Dune. Thanks.
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05-08-2009, 06:15 AM
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#200
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Re: Requests to enable recording high scores in new games
aOX score mode does not work for Dune II. I removed that play mode. You can get a score in Java Mode.
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