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Old 04-19-2009, 08:28 AM   #176
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Re: Requests to enable recording high scores in new games

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Originally Posted by Dudebro View Post
Yes and I hate you for thinking of it.:mad: Looks like we have to disable both or farm enable. Unless we want to just set a base score with the highest population selectable to start and add it to the game info.
Seems like more of a score disabled issue than a farmable one to me.
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Old 04-19-2009, 04:47 PM   #177
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Re: Requests to enable recording high scores in new games

Any way of enableing coin-op games but making the score mode only be allowed to put in 1 or 2 coins?
Old 04-19-2009, 08:16 PM   #178
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Re: Requests to enable recording high scores in new games

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Any way of enableing coin-op games but making the score mode only be allowed to put in 1 or 2 coins?
Not currently.
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Old 04-19-2009, 08:26 PM   #179
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Re: Requests to enable recording high scores in new games

Well, is that being considered to be looked into?
Old 04-19-2009, 08:37 PM   #180
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Re: Requests to enable recording high scores in new games

Most new major features will happen only after donation goals are reached. The current donation goal is for Atari 2600. I might do 32X at the same time as that one. The donation goal after that will probably be aOX blank score problem and maybe the SNES/FF/Full Mode problem. After that Coin-Op scores.

This was already mentioned in this thread - http://retrouprising.com/support/ret...882/#post59133
Old 04-19-2009, 08:38 PM   #181
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Re: Requests to enable recording high scores in new games

Well ok. I can wait.
Old 04-22-2009, 02:10 PM   #182
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Re: Requests to enable recording high scores in new games

i request a disable
fist of north start nes

you can go forward until stage 3 it stucks
i request enable to comics zone and to street fighter snes ( turbo edition)
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Old 04-23-2009, 01:42 AM   #183
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Re: Requests to enable recording high scores in new games

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i request a disable
fist of north start nes
Yeah it's an awful game.
Old 04-23-2009, 03:18 AM   #184
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Re: Requests to enable recording high scores in new games

If a score rolls over how do we rate it? I would like 1942 NES to be score enabled but the score rolls over at 999,990.
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Old 04-23-2009, 06:32 AM   #185
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Re: Requests to enable recording high scores in new games

It's not hard to get 999,990?
Old 04-23-2009, 07:09 AM   #186
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Re: Requests to enable recording high scores in new games

Its quite hard but I can do it.
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Old 04-23-2009, 07:31 AM   #187
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Re: Requests to enable recording high scores in new games

Well isn't Pacman enabled and it has a hard to reach kill screen? Seems similar to me.
Old 04-23-2009, 08:30 AM   #188
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Re: Requests to enable recording high scores in new games

Its not the same. You can't flip the score in Pac-Man. Flip the score means it resets to zero.
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Old 04-23-2009, 08:40 AM   #189
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Re: Requests to enable recording high scores in new games

To me it looks like both games have a hard to get max score. One you have to restart afterwards, the other restarts itself. Am I missing something?
Old 04-23-2009, 05:22 PM   #190
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Re: Requests to enable recording high scores in new games

Yeah, the pain of missing the screenshot before your score resets to zero.
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Old 04-23-2009, 05:36 PM   #191
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Re: Requests to enable recording high scores in new games

I know that's annoying, but I think that if it is a fairly achieved score than it should count.
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Old 04-23-2009, 06:26 PM   #192
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Re: Requests to enable recording high scores in new games

I think Pac-Man's max score is harder to reach than 194X
Old 04-23-2009, 10:02 PM   #193
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Re: Requests to enable recording high scores in new games

Yeah but does it matter how difficult it is? Where do we draw the line?
As long as we don't have a 10 way tie I think we should be ok. If someone wants to geek out and match Tenser then I say more power to them.
Old 04-24-2009, 06:37 AM   #194
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Re: Requests to enable recording high scores in new games

Awesome! I'll have to "geek myself out" and nail that puppy to the wall.
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Old 04-26-2009, 01:51 AM   #195
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Re: Requests to enable recording high scores in new games

Sorry that's a phrase my brother uses a lot, sometimes these things slip through.
Old 04-27-2009, 12:21 AM   #196
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Re: Requests to enable recording high scores in new games

Quote:
Originally Posted by Dudebro View Post
Yeah but does it matter how difficult it is? Where do we draw the line?
As long as we don't have a 10 way tie I think we should be ok. If someone wants to geek out and match Tenser then I say more power to them.
I agree. Like we just saw with Mugen who spent 4 hours getting the Alphabet Zoo score, sometimes catching a score before it rolls over is tough but well worth it in the end.
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Old 04-30-2009, 03:09 PM   #197
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Re: Requests to enable recording high scores in new games

Not the biggest deal in the world but it would be sweet if you could enable scores for TMNT Tournament Fighters for SNES... it was a childhood favorite.

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Old 04-30-2009, 03:13 PM   #198
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Re: Requests to enable recording high scores in new games

Game enabled as farm due to cheats.
Old 05-07-2009, 09:38 PM   #199
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Re: Requests to enable recording high scores in new games

I noticed people were able to get high scores on Dune II. When i try it says cartridge is only available in Europe, wondering if anyone can help with this....LOVE Dune. Thanks.
Old 05-08-2009, 06:15 AM   #200
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Re: Requests to enable recording high scores in new games

aOX score mode does not work for Dune II. I removed that play mode. You can get a score in Java Mode.
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