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Old 03-27-2008, 11:30 PM   #51
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Re: Requests to enable recording high scores in new games

I'm not sure if light gun games can support scores here at RU. However, games like Baby Boomer and Operation Wolf are Zapper-optional and should work.

If it's possible, please add score mode for Operation Wolf(NES), too. Thanks.
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Old 03-27-2008, 11:32 PM   #52
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Re: Requests to enable recording high scores in new games

Quote:
Originally Posted by ninjatiamat
I'm not sure if light gun games can support scores here at RU. However, games like Baby Boomer and Operation Wolf are Zapper-optional and should work.

If it's possible, please add score mode for Operation Wolf(NES), too. Thanks.
Duck Hunt is enabled, and it uses zapper.
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Old 03-27-2008, 11:35 PM   #53
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Re: Requests to enable recording high scores in new games

Oh, you're right, Tails. I should have looked more before posting. Ah well. Oh, and Tails, you should try Operation Wolf too. It's awesome.
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Old 03-28-2008, 01:37 PM   #54
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Re: Requests to enable recording high scores in new games

Those two games have been enabled. For some reason I think Baby Boomer was enabled but we had to take it out of scoring for some reason, I don't remember why so it's enabled.[br]Posted on: March 28, 2008, 06:23:50 AM_________________________________________________
Quote:
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bush shoot out flash
Quote:
Originally Posted by oasis
i asked for some flash games a while ago and while that would be cool to have that game high score enabled kong has to add code to the flash game its self and im sure kong is to busy to do that (at least for right now)

but i could be wrong and kong could play that game and find it as cool as we do
You are correct. I do not have the skills needed to do it or I would do it. Until Kong has the time, you are going to have to enjoy it as is.
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Old 04-01-2008, 12:53 AM   #55
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Re: Requests to enable recording high scores in new games

Sonic Labyrinth (Game Gear), please.
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Old 04-01-2008, 08:28 PM   #56
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Re: Requests to enable recording high scores in new games

Done (Thank you to whoever did it).
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Old 04-09-2008, 09:17 AM   #57
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Re: Requests to enable recording high scores in new games

i was thinking i would really like the zelda 1 games for the nes score enabled now i know people are saying it does not have a score but you could use hearts as the score so the max could be 16 points but i was thinking you know that would be really easy for everyone to get 16 but then i though wait you cant use save states for a score in score mode so it would acctually only be the elite players that spend that much time to get 16 hearts in one sitting

so if you agree i would like the zelda games enabled... i have not thought of a way to get zelda 2 enabled yet just be cause you could change up the way you upgrade your weapons live and magic the top could be 999 but if i wanted to i could put all my points into weapons untill its 191 or all my points into life so its 911 but just a thought...
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Old 04-09-2008, 09:25 AM   #58
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Re: Requests to enable recording high scores in new games

Quote:
Originally Posted by sabby
Quote:
Originally Posted by Tagen
Zelda II for NES.

It's not really a score, but it would still work.
It wouldn't work for a couple of reasons:
1. It resets at every level up.
2. It has a cap at the last level.
As for the original Zelda, I don't think it's a good idea. It would be like Hangaroo just long and dragged out.
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Old 04-09-2008, 09:45 AM   #59
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Re: Requests to enable recording high scores in new games

not to mention save states could cause a problem.
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Old 04-09-2008, 10:11 AM   #60
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Re: Requests to enable recording high scores in new games

in score mode save states could not cause a problem because you cant load one you would have to play from begining to the 16th heart in 1 play through so i could be like hangaroo but you would have to dedicate a few hours just to get the 16th heart

and for zelda 2 i was not talking about using the points that increase your stats i was talking about using the stats themself

you start out with 1 life point 1 sword point and 1 magic point after each level up you go to 2-1-1 then 2-2-1 then 2-2-2 ect all the way up to 9-9-9
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Old 04-09-2008, 10:14 AM   #61
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Re: Requests to enable recording high scores in new games

Quote:
Originally Posted by Tails
not to mention save states could cause a problem.
Save states are disabled in Score mode for NES. Oops, oasis beat me to the punch.

Quote:
Originally Posted by oasis
in score mode save states could not cause a problem because you cant load one you would have to play from begining to the 16th heart in 1 play through so i could be like hangaroo but you would have to dedicate a few hours just to get the 16th heart

and for zelda 2 i was not talking about using the points that increase your stats i was talking about using the stats themself

you start out with 1 life point 1 sword point and 1 magic point after each level up you go to 2-1-1 then 2-2-1 then 2-2-2 ect all the way up to 9-9-9
I still think it's a bad idea.

There's plenty of reasonable high score games here, I think you're stretching it a bit.
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Old 04-09-2008, 10:16 AM   #62
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Re: Requests to enable recording high scores in new games

ok it was just an idea for the rpg lovers...
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Old 04-09-2008, 10:25 AM   #63
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Re: Requests to enable recording high scores in new games

didn't know that. my bad.
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Old 04-09-2008, 03:44 PM   #64
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Re: Requests to enable recording high scores in new games

We can re-evaluate the idea after the new site is finished. It will treat ties differently. All ties will be first place instead of only the last or first person to get the high score receiving credit. We can see how that affects games like Hagaroo then make a decision.

Also because you can save your state in score games but not load then that means someone could play Zelda for their first time in score mode and then continue it in full mode.

I eventually want to develop a system that gives you credit for beating games regardless of the score or save states - maybe only allow save ram, not states.
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Old 04-09-2008, 03:52 PM   #65
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Re: Requests to enable recording high scores in new games

what is the difference in save ram/save state i get save state is like pausing / unpausing
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Old 04-09-2008, 07:23 PM   #66
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Re: Requests to enable recording high scores in new games

States are like pausing.
RAM is like Zelda on a real NES.

The NES games here in Full Mode have both Save RAM (which is automatically handled when the original game supported it) and Save States.
The GB games here only have Save RAM.
The other systems here do not have Save RAM. Most have Save States.
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Old 04-10-2008, 01:57 AM   #67
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Re: Requests to enable recording high scores in new games

last thing ill say because its off topic but now that i know the difference in ram/state

Quote:
maybe only allow save ram, not states.
i like save states because i can stop when ever i want to... if the wife is yelling at me just save and go...
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Old 04-10-2008, 09:00 AM   #68
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Re: Requests to enable recording high scores in new games

Yeah, but it takes away a bargaining chip,

"Yes, dear. Just let me get to the next save point, then I'll get to....(said item on honey-do list)"

I like the save states also.
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Old 04-10-2008, 09:03 AM   #69
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Re: Requests to enable recording high scores in new games

she does not need to know that i dont acctually have to get the the next save point
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Old 04-24-2008, 10:12 AM   #70
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Re: Requests to enable recording high scores in new games

Would it possible to add scores to "Desert Strike" for the Genesis?
Old 04-24-2008, 10:31 AM   #71
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Re: Requests to enable recording high scores in new games

billy check your pms[br]Posted on: April 24, 2008, 08:22:36 AM_________________________________________________D esert strike has been enabled and score description updated...
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Old 05-11-2008, 09:33 PM   #72
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count100

Re: Requests to enable recording high scores in new games

i would like to request the scores for Chuck Rock 2 ยป Sega-Master-System
Old 05-11-2008, 09:44 PM   #73
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Re: Requests to enable recording high scores in new games

scores enabled for chuck rock 2

count can you do me a favor and check to see if the score continues if you use a continue

for example you play then die then use a continue do you keep the score you had or do you go back to 0 and start again...

also i though i saw a number on the continues but also let me know if you have infinit continues
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Old 05-11-2008, 09:46 PM   #74
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count100

Re: Requests to enable recording high scores in new games

@ oasis i will check that out for you and let you know really quickly
Old 05-11-2008, 10:08 PM   #75
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Re: Requests to enable recording high scores in new games

Sorry Count, i had to deal with something very very VERY personal.. Oasis knows what i mean.
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