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02-04-2008, 04:00 PM
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#26
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Re: Requests to enable recording high scores in new games
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Originally Posted by TNTisKING
could you add Super mario bros. for the Turbo Grafx-16?
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Originally Posted by ninjatiamat
Please make Super Star Soldier (TG-16) high score compatible.
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Both have been enabled. I noticed on SMB that the score scrolls with the screen so be careful on the submissions. I couldn't get Super Star Soldier to work so I'm taking your (ninjatiamat) word that it has scoring.
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02-06-2008, 11:32 PM
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#27
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Re: Requests to enable recording high scores in new games
This is a list of games at RU that can be high score enabled, but haven't been enabled yet. I'm currently working on TG-16 games at the moment.
TG-16 listing(COMPLETE)
1943 Kai
Aero Blasters
Batman
Blazing Lazers
Blodia
Bloody Wolf
Bomberman
Bouken Danshakan Don Sunheart Hen
Bravoman
Burning Angels
Chase HQ
Chew Man Fu
China Warrior
Circus Lido
Columns
Cratermaze
Darius Alpha
Darius Plus
Dead Moon
Deep Blue
Detana!! Twinbee
Double Ring
Dragon Saber
Drop Off
Fantasy Zone
Final Blaster
Final Soldier
Final Soldier Special Version
Formation Armed F
Fushigi Ni Yumi No Alice
Gokuraku Chuka Taisen
Gomola Speed?
Gunhed
Gunhed Taikai
Hana Tahka Daka
Hani On The Road
Hatris
Impossimole
Jigoku Meguri
Jj And Jeff
Jyuohki
Kato Chan And Ken Chan
Kiki Kai Kai
Legend Of Hero Tonma
Legendary Axe II, The
Liquid Kids?
Magical Chase
Mr. Heli No Dai Bouken
New Adventure Island
New Zealand Story, The
Override
Paranoia
Photograph Boy
Power Gate
Psycho Chaser
Psychosis
R Type
R Type Complete
Rabio Lepus Special
Rastan Saga II
Ryukyu
S.c.i. Special Criminal Investigation
Salamander
Samurai Ghost
Shinobi
Sinistron
Skweek
Space Harrier
Spin Pair
Takahashi Meijin No Shin Boukenjima
Tatsujin
Tenseiryu Saint Dragon
Terra Cresta II
Thunder Blade
Tiger Road
Tiger Shark
Time Cruise
Time Cruise 2
Timeball
Titan
Tricky Kick
Veigues Tactical Gladiator
Violent Soldier
Wonder Boy In Monsterland
Xevious
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02-12-2008, 05:21 AM
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#28
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Re: Requests to enable recording high scores in new games
Zelda II for NES.
It's not really a score, but it would still work.
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02-12-2008, 08:01 AM
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#29
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Re: Requests to enable recording high scores in new games
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Originally Posted by Tagen
Zelda II for NES.
It's not really a score, but it would still work.
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It wouldn't work for a couple of reasons:
1. It resets at every level up.
2. It has a cap at the last level.
Ninjatiamat - You're amazing, I plan on converting all the games sometime this week.
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02-12-2008, 09:19 AM
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#30
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Re: Requests to enable recording high scores in new games
Yes, Thank you Ninjatiamat. And Thanks Sabby for volunteering to update them.
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02-12-2008, 12:58 PM
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#31
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Re: Requests to enable recording high scores in new games
You're welcome. I'm going to do ColecoVision this week.
This is the first 2/3 of ColecoVision games.
2010 - The Graphic Action Game?
Alphabet Zoo
Amazing Bumpman
Aquattack
BC's Quest for Tires
BC's Quest for Tires II - Grog's Revenge
Beamrider
Blockade Runner
Breakout
Buck Rogers - Planet of Zoom
Cabbage Patch Kids - Adventure in the Park
Chuck Norris - Super Kicks
Cosmic Avenger
Cosmic Crisis
Donkey Kong
Evolution
Fraction Fever
Frantic Freddy
Frenzy!
Frogger II - ThreeDeep!
Frontline
Galaxian
Gateway to Apshai
Gust Buster
H.E.R.O.
James Bond 007
Joust
Jumpman Junior
Ken Uston's Blackjack Poker
Killer Instinct
Logic Levels
Looping
M.A.S.H.
Matt Patrol
Miner 2049er
Monkey Academy
Montezuma's Revenge
Moonsweeper
Mountain King
Ms. Space Fury
Oil's Well
Omega Race
Pepper II
Popeye
Porky's
Power Lords - Quest for Volcan
Q-bert
Q-bert Qubes
Quest for Quintana Roo
River Raid
Rolloverture?
Sector Alpha
Sewer Sam
Slither
Slurpy
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02-12-2008, 03:06 PM
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#32
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Re: Requests to enable recording high scores in new games
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Originally Posted by sabby
Quote:
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Originally Posted by Tagen
Zelda II for NES.
It's not really a score, but it would still work.
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It wouldn't work for a couple of reasons:
1. It resets at every level up.
2. It has a cap at the last level.
Ninjatiamat - You're amazing, I plan on converting all the games sometime this week.
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Ah, I didn't know that. Thanks.
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02-15-2008, 10:38 PM
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#33
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Re: Requests to enable recording high scores in new games
Could you add the three stooges for the NES?
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02-26-2008, 01:58 PM
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#34
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Re: Requests to enable recording high scores in new games
Somari for the NES.
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02-26-2008, 02:48 PM
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#35
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Re: Requests to enable recording high scores in new games
Vectorman and Vectorman 2(Sega Genesis)
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02-26-2008, 06:05 PM
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#36
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Re: Requests to enable recording high scores in new games
All...the games...between...my last..(pant)..two posts...in this..(wheeze)..thread...have been...enabled :P :P :P
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03-02-2008, 11:15 AM
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#37
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Re: Requests to enable recording high scores in new games
nice, Sabby.
Tiny Toons 2: Trouble in Wackyland can be high scored, but put in the warning label that if you buy tickets you lose points.
though i like never buy tickets 
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03-03-2008, 11:01 AM
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#38
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Re: Requests to enable recording high scores in new games
Done.
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03-24-2008, 04:05 PM
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#39
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Re: Requests to enable recording high scores in new games
TMNT 3: Manhattan Project should be enabled. please and thank you.[br]Posted on: March 08, 2008, 09:19:42 PM_________________________________________________* bump*[br]Posted on: March 10, 2008, 11:43:47 AM_________________________________________________M egaman in the Mushroom Kingdom should be enabled please. Thanks[br]Posted on: March 18, 2008, 06:24:52 PM_________________________________________________h ttp://www.retrouprising.com/play/NES/Mega-Man-Wilys-Conquest.php
this too, thanks.
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03-24-2008, 05:39 PM
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#40
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Re: Requests to enable recording high scores in new games
Done.
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03-24-2008, 07:42 PM
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#41
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Re: Requests to enable recording high scores in new games
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03-24-2008, 08:42 PM
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#42
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Re: Requests to enable recording high scores in new games
Why aren't you adding anymore coin-ops? I really wanted Super Pac-Man.....
When are you adding Pac-Land for TG-16?
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03-24-2008, 08:44 PM
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#43
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Re: Requests to enable recording high scores in new games
Done.
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03-24-2008, 09:15 PM
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#44
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Re: Requests to enable recording high scores in new games
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Originally Posted by randomcontributor
Why aren't you adding anymore coin-ops? I really wanted Super Pac-Man.....
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Too much effort. There will be about 3 or 5 coin-op games added in a couple months. They will be the last ones for a long time. Super pac-man will not be one of them.
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Originally Posted by randomcontributor
When are you adding Pac-Land for TG-16?
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There will probably not be any more TG-16 games added but I am not positive of that yet.
Wrong thread for this though. Try to post in threads that are related to your topic.
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03-27-2008, 11:09 AM
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#45
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Re: Requests to enable recording high scores in new games
can you score enable mike tyosns punch out for nes.
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03-27-2008, 11:29 AM
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#46
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Re: Requests to enable recording high scores in new games
how thier is not total score just round scores. and it would be to difficult to say 1 rounds score is better than another
for example you beat glass joe with a score of 10000 and i beat sandman with a score of 9000 now your score is better than mine but mine is much harder to get.
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03-27-2008, 11:53 AM
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#47
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Re: Requests to enable recording high scores in new games
No, it's score resets after each round.
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03-27-2008, 12:51 PM
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#48
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Re: Requests to enable recording high scores in new games
bush shoot out flash
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03-27-2008, 01:08 PM
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#49
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Re: Requests to enable recording high scores in new games
i asked for some flash games a while ago and while that would be cool to have that game high score enabled kong has to add code to the flash game its self and im sure kong is to busy to do that  (at least for right now)
but i could be wrong and kong could play that game and find it as cool as we do 
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03-27-2008, 11:22 PM
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#50
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Re: Requests to enable recording high scores in new games
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