In retrospect, it’s sort of startling to look back at videogame design evolution throughout the 1980s and compare it to the medium of today. Thirty years after Pac-Man and Space Invaders, games seem practically stagnant by comparison. Where they were constantly changing, experimenting, and growing throughout the ’80s, today they fall into easily defined formats, with the bulk of creative thinking consisting largely of coming up with new ways to shuffle around the details of existing genres from one to the other.
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