The original Legend of Zelda was praised for being revolutionary and even today it remains a significant milestone in gaming. That is something that we've all heard, perhaps too often. The Legend of Zelda was so out there in its time because it was such a step forward from the stock-standard sidescrolling games of the time. It was an adventure game across an open overworld. Players could explore any compass direction, not just a linear path. The classic received its share of criticism, as is justly due to something out of the ordinary, but was well received by players overall. Why then did Nintendo revert back to sidescrolling for its sequel, The Adventure of Link?
The Adventure of Link is commonly referred to as the odd one out, or the black sheep of the series, though such a term is socially unacceptable these days. With the criticisms received by the first Zelda game, coupled with the creator's worries that players would find the open world too hard, the developers reverted back to sidescrolling for this release. While the overworld of The Adventure of Link remained to be an 'open world', the caves, palaces and enemy encounters were all played out in sidescrolling. At the very least The Adventure of Link proved that sidescrolling can be as hard as games come, and while it has a strong fanbase today, it isn't absurd to call the second Zelda entry a complete flop. Today, well, I think sidescrolling Zelda deserves another shot.
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Sidescrolling Zelda Deserves Another Shot - Zelda Informer - Zelda News, Walkthroughs, Guides, Articles, Videos, and More