If anyone decides to use WolfMAME 0.106 or WolfMAME 0.181 instead of RU, please note the following:
PLEASE BE SURE TO DISABLE NVRAM WHEN RECORDING INPS WITH 106 AND 181
INPs that do not play back correctly for verifiers will be rejected. An INP recorded with NVRAM may play back correctly for you, but will most likely not play back for us.
In 106:
-If you're using the 106 GUI, NVRAM is disabled by default when recording.
In 181:
-NVRAM is
not automatically disabled when recording an INP through the 181 GUI. Therefore, you must use one of the following methods to safely record an INP.
For 106 and 181:
-If you're using the command-line, the provided batch file "record.bat" will disable NVRAM. It is not recommend to double-click this file to run MAME, though it will work. Please use it as a command:
record gamename inpname.
-Or, if you're using the command-line but not the batch file, add "-nvram_directory NUL" to your command (no apostrophes).
-Or, edit the mame.ini file and change the line that says "nvram_directory" from "nvram" to "NUL" (no apostrophes). The mame.ini file is in your main, root MAME folder. If no mame.ini is present, you can create one at the command line by typing "mamep106-vc -cc" for 106, or "mamearcade -cc" for 181.
-Or, manually delete all the files in the "nvram" folder BEFORE EVERY ATTEMPT AT RECORDING AN INP.
I know that all seems complicated, but it will save us all from headaches during the tournament. Thank you!
---------- Post added at 03:08 AM ---------- Previous post was at 02:54 AM ----------
A bonus system has been devised that will reward teams for submitting early and often with high quality scores.
Here is the bonus score formula. For complexity and time reasons, this will not be automatically applied to team scores on the tournament site. I will be calculating the bonuses at the end of each week and they will be manually added to each team's overall score.
The bonus is applied only to games that have a full set of 6 scores and is applied at the end of each week. The amounts are:
Week 1: (1 / Average Ranking) * 100
Week 2: (1 / Average Ranking) * 80
Week 3: (1 / Average Ranking) * 60
Week 4: (1 / Average Ranking) * 40
Week 5: (1 / Average Ranking) * 20
So, for example, after Week 1, Team A has the top 6 overall spots in Game A. Therefore, Team A's Average Ranking on Game A is ((1 + 2 + 3 + 4 + 5 + 6) / 6) = 3.5. The bonus is then (1 / 3.5) * 100 = 28.57. For that week, Team A gets a bonus of 28.57 points on Game A. Those are permanent points they get to keep, regardless of how the rest of the tournament goes. If they maintain the exact same rankings on Game A for the rest of the tournament the bonus points would be:
Week 1: 28.57
Week 2: 22.86
Week 3: 17.14
Week 4: 11.43
Week 5: 5.71
Total Bonus for Game A: 85.71
Repeat for all games that have 6 scores at the end of each week.
So, submit early, often, and with high quality scores on every game!
---------- Post added 01-28-2017 at 06:00 AM ---------- Previous post was 01-27-2017 at 03:08 AM ----------
Tournament starts in 8 hours! Good luck everyone!
---------- Post added at 03:45 PM ---------- Previous post was at 06:00 AM ----------
The tournament has started! Get those scores in early and good luck!
---------- Post added 01-29-2017 at 11:26 PM ---------- Previous post was 01-28-2017 at 03:45 PM ----------
End of Week 1: February 3, 2017. 11:59 PM EST.
(countdown timer)
End of Week 2: February 10, 2017. 11:59 PM EST.
(countdown timer)
End of Week 3: February 17, 2017. 11:59 PM EST.
(countdown timer)
End of Week 4: February 24, 2017. 11:59 PM EST.
(countdown timer)
Tournament End: March 5, 2017. 11:59 PM EST.
(countdown timer) This is a hard cutoff. All submissions must be received by this time.
---------- Post added 02-03-2017 at 08:44 AM ---------- Previous post was 01-29-2017 at 11:26 PM ----------
Detailed game settings can be found
here. 181 settings on left, 106 on right.
---------- Post added 02-04-2017 at 04:53 PM ---------- Previous post was 02-03-2017 at 08:44 AM ----------
Week 1 is over! Infallible Team Generator v1.0 is currently in the lead, but only by 78 points! For those of you wondering how the bonus points factor in, well...
The bonus system for this tournament has been scrapped.
After evaluating the standings and consulting with all the captains, I have decided that the bonus system I devised could cause a team to be essentially knocked out of the tournament after the first week. In the interest of fair play, and the Wolf tournament goal of including as many people as possible, I can't let that happen. The tournament therefore will only be scored using the top 6 scores from each team. Thank you to all the players who busted their asses this week to help their teams...please keep those great scores coming!
---------- Post added 02-11-2017 at 04:02 PM ---------- Previous post was 02-04-2017 at 04:53 PM ----------
Week 2 is in the book! ITG remains in the lead. They have about the same score has last week (just few points shy of 1700), but the intense competition and the rise of Spaceballs means the ITG lead has actually increased to almost 200 points! Can anyone challenge the Infallible Team Generator v1.0, or is this now just a battle for 2nd place? Wait and see! :-)