Nice question!
So, it seems it uses the general rule that "TG" uses, something like what JIG said above.
It would need to be manually edited to have the correct "time" for speedrun records purposed... too bad. Is there a way that RU can track it according to the rules? But if ChamPOW's idea is it, would be nice start using here on RU the exact time with that rule, for future comparisons in world records (yep, a pain for the referees here).
I recently played Adventure (A2600):
Adventure - Atari 2600 - Score Board
and my time is reported as: 00:00:32. I thought it would be the INP full lenght time, but after playbacking/watching, I remember it gets 33:xx, very odd.
I also know MESS reports this game/console as not 60 fps, but 59.9xxxxx fps... I did the conversions and yet it didn't match. Probably something about what Kong said... the "adjusted" and "thinks you played". I also think NTSC x PAL issue is not in effect for our emulations here right?
And about Adventure WR… TG uses whole second rule for "lower time best": (32"00 ~ 32"99 = 32"). TG record is 33" (also in ChamPOW)… my RU record is 32" for now, but if you use frame-by-frame on MESS, and count from "character moves" to "castle freeze" it can be yet lesser (31"?), despite my submission is very far from perfection.
And to finish, these "time" doubts can affect how the current RU contest rolls. IE: It will be tracked frame-by-frame to tie-breaks, or it would tie in the whole second "32" for example?
---------- Post added at 07:17 PM ---------- Previous post was at 06:44 PM ----------
Detailing Adventure frames: 1929 (end) - 22 (1st move) = 1907 frames.
A2600/Adventure = 59.922743 fps
Message in the ending of my playback: 33"86 = 1998 frames
Considering 60 fps: 1907 frames = 31"78
Considering 59.922743 fps: 1907 frames = 31"82