It’s a little-known fact that Rare’s NES slugathon Battletoads literally cannot be beaten in two-player mode. The reason for this might surprise you: It’s impossible to complete the second level if you have a second player. You see, after level 1’s fairly straightforward brawler romp and slightly untraditional boss fight, the game switches things up and places you in level 2, a long, slow, vertical descent where each player’s toad is clinging to a rappel wire. Pilot your toad near the edge of the screen, and he will turn into a super-destructive wrecking ball; press B and you rocket across the screen, instantly killing anything in your path. Including player 2. There are then shouts of “Sorry, sorry, I didn’t mean to!” but naturally player 2 makes sure to do the same thing in return, to “even things out.” But how can you obey pleas of, “Truce now, okay? Seriously...,” when your toad once again flashes into that wrecking ball shape? You can’t. And the cycle continues until the Game Over screen. (There are some rumors that a bug in the code prevents two players from finishing the second-to-last stage as well, but these reports probably came from Rare’s QA team, who could use debug to skip level 2).
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