Quote:
Originally Posted by drunkninja
I think the big difference in gaming between the adventure games of the 80s and the adventure games of today is that modern games hand you the ending. In an adventure game for the Atari or Nintendo (E.T., Indiana Jones, Adventure, Simon's Quest, Metroid, The Legend of Zelda) you actually have to work for your pat on the back. Instead of "following the yellow brick road" you've got bust your balls actually looking for things and trying to get past a level, even if it means countless game over screens. In the end, I've always felt that a hard earned "Congratulation, this story is happy end!!" after so much pain is more worth the band playing and parade you get in a modern game ending after spending 4 hours on a game you died twice on.
Ah yes, Adventure is a pretty hard game. Classic though.
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Quote:
Originally Posted by Dudebro
I think my friends and I were like Tensers situation. We just played for hours and hours until we figured things out, it was part of the fun.
I know we figured out the duping secret in FF2(us) on our own. I remember accidentally doing it and scrambling to figure out how I got it to work.
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Thanks to both of you. Some people believe that if a game doesn't hold your hand and spoon feed you then it is too difficult. I could write a thesis on the dot com generation and their need for instantaneous gratification.
@DN: E.T. is actually a very easy game if you read the instruction manual. I can beat it in about five minutes on the easy level.