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Re: boss battles
Every RPG boss battle should be demanding and painful. It should require you to expend most if not all of your resources including all those fancy items they've collected.
MP is easily regained but if I'm blowing through all of my hi-potions and ethers to beat him, then it really feels gratifying.
They should also have nasty tricks that frustrate you to no end. I'd say along the lines of Wrexsoul from FF3. (I tried to find a video but all of them were with overpowered characters spamming Ultima or using a crappy x-zone gimmick.)
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