This is still in the planning stages but here's what I got so far:
It's the planet Earth, year 2888. Humanity has been pushed to the brink of extinction and is rebuilding itself. The world is teeming with mutations and trans-dimensional beings known as "Aorgun" (Ah-Wore-Goon). These beings seem to be hell bent on finishing humanity off. Some humans have developed psychic powers or the ability to commune and ultimately control nature, while others have developed extreme strength or agility. These humans wage constant war for humanity's survival against the harsh, new world that they themselves have brought about. You are one of those humans.
(Yes, it's a forum RPG.)
Classes:
Combatant: Standard melee class. Specializes in melee combat.
Can equip: Force Blade (Think Laser Sword or whatever that thing in Star Wars is.), any bladed weapon, Heavy Armor
Class Stat Bonus: HP + 2, STR + 1
Abilities:
Elementalist: Communicates with nature to cause damage from the 4 elements.
Can equip: Stick weapons, Light/Medium Armor
Class Stat Bonus: HP + 1, AP + 1, INT + 1
Abilities:
Psychic: Support class. Specializes in healing abilities.
Can equip: Knuckles, uses psychic energy to form a weapon, Light Armor
Class Stat Bonus: AP + 2, INT + 1
Abilities:
J.O.K.E.R.: (Joyful Opportunities Kreate EneRgy) class. Specializes in nothing combat worthy.
Can equip: Batons, Medium Armor.
Class Stat Bonus: HP + 4
Abilities:
Engineer: Support Class. Specializes in making combat drones.
Can Equip: Wrenches, Light Armor.
Class Stat Bonus: HP + 2, AGI + 1
Abilities:
( Click to show/hide )
LVL 1 - Repair - Engineer uses the item "Metal Scraps" and a rest period to make repairs to a Drone. Also can be used to "upgrade" a Drone.
LVL 1 - Combat Drone - The engineer uses a rest period to create a CC Unit M499. HP/Defense varies depending on materials used. Weapon power varies depending on CLOSE COMBAT weapon used. (Drone Material stats: HP x 6.0, Power x 2.2, Defense x 2.2 )
LVL 6 - Ranged Drone - The engineer uses a rest period to create a RA Unit M465. HP/Defense varies depending on materials used. Weapon power depends on ammunition equipped. (Drone Material stats: HP x 5.4, Power x 3.6, Defense x 1.8 )
LVL 12 - Radiation Drone - The engineer uses a rest period to create a MG Unit M66. HP/Defense varies depending on materials used. Needs an Elementalist's charge(s). (Drone Material stats: HP x 2.5, Power x 8.0, Defense x 0.5 )
LVL 18 - Barrier Drone - The engineer uses a rest period to create a WL Unit M255. Has no attack power. It's meant to be a temporary shield. HP/Defense varies depending on materials used. (Drone Materials stats: HP x 8.0, Power x 0, Defense x 4.0)
NOTES ON THE ENGINEER: Since the engineer is controlling the Drones, the Drone's actions count as the Engineer's combat turn. The Drones are considered items and should be treated as such.
MATERIALS: Copper - PWR 7 Iron - PWR 12 Crystal - PWR 20 Mystrile - PWR 32
Where it says "Material Stats" just multiply those with the power of the material. In other words, good luck surviving with a Copper Drone as a LVL 20.
Pickpocket: Melee class. Specializes in harassing the enemy with a dagger.
Can Equip: Daggers, Light Armor.
Class Stat Bonus: AGI + 2
Abilities:
Sniper: Melee class. Specializes in harassing the enemy with special cartridges.
Can equip: Beam Rifle, Beam Pistol, Light Armor.
Class Stat Bonus: STR + 2.
Abilities:
Character Growth:
( Click to show/hide )
For every post you make, + 5 EXP.
For every attack, + 10 EXP.
For every healing post, + 8 EXP.
For every kill, + 12 EXP.
So, if you make a post that says you heal someone, that's 5 + 8 = 13 EXP. But if you make a post with you just saying something or performing a non-combat action, that's only 5 EXP. Using an item on yourself or an ally counts as a healing post. For every 100 EXP, you level. When you level, add your CURRENT STR to your HP, your CURRENT INT to your AP and your stamina is always your AGI x 10. Then distribute 5 points to STR, INT and AGI.
After that, apply your class stat bonus. If you want to play this (if this gets off the ground), I'll make a separate thread for character data and I'll update it myself.
It'll be made like so:
NAME: Anonymous LEVEL: 16 EXP: 55/100
CLASS: Combatant
HP:44/260 AP:48/60 STR 46 INT 5 AGI 22
ATK 78 DEF 71 STAMINA 220
WEAPON: Excalibur (Force Blade) ATK: + 32
ARMOR: Flak Vest Sigma (Heavy) DEF: + 25
ITEMS: First Aid Kit x 3, Key (Oceanic Ruins) [4/4]
If you find/buy a weapon/armor, keep the stats on it, but rename it to what you want. You don't have to type what it is(the words in ()s). You can only carry 4 items at any one time. Send me a PM with your chosen name for the weapon/armor/drone.
Everyone starts off with: HP 30, AP 10, STR 05, INT 05 and AGI 05
How to recover lost HPs/APs/Stamina:
In order to fully recover lost HPs/APs/Stamina without items or spells, you have to "rest".
(Stamina recovers naturally by 10% with every post.) While resting, you can not post for one real life hour, afterwards you will be fully healed. (I might need a mod's help to enforce this.)
Damage Formula: (Physical) ATK - (Target's DEF x 50%) = damage.
(Magical) Total damage - (Target's INT x 30%) = damage.
Use a calculator, if you must. I know Windows has a built in one.
Also, when you post, be descriptive if you can. Meaning, if you post "Anonymous strikes Mutant. Mutant takes 54 damage.", that's boring, yeah? (Anonymous jumps back, just barely missing the Mutant's claws and takes that opportunity to slash at the Mutant's now exposed back! The Mutant howls with rage (and takes 54 damage)!)
STATUS ANOMALIES:
( Click to show/hide )
Poison - target loses 10% current HPs with EVERY POST. It can not be fatal.
REMEDIES - Cure Alpha (PSY), Antidote Potion (ITM), All-Cure (ITM)
Seal - target loses access to abilities for 3 posts.
REMEDIES - Cure Beta (PSY), Despell Beam (ENG, MG M66), All-Cure (ITM)
Radiation Poisoning - target loses 10% MAX HPs with every post. It can be fatal.
REMEDIES - Cure Alpha (PSY), Antidote Potion (ITM), All-Cure (ITM)
Power/Defense Loss - target's respective status is halved for 2 turns.
REMEDIES - Cure Beta (PSY), Despell Beam (ENG, MG M66), All-Cure (ITM)
Stun - target is unable to act for 3 turns or until damaged.
REMEDIES - target is hurt (N/A), All-Cure (ITM)
As for turn order, unless the attacker's target is aware of the attacker's presence, turn order starts with the attacker going first. ...Since noone else wishes to assist with dealing with the damage/exp/post-combat rewards/etc. results, I'll do it myself.
