Quote:
Originally Posted by fungusman
My buddy who has worfed on retail games for Nintendo says Devkit pro has some questionable origins as it looks a little too similar to the official Nintendo SDK lol.
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Devkitpro is what I use.
I wouldn't be surprised if Devkitpro was actually based off of Nintendo's SDK, because it actually does write in the 156 byte encrypted header data that a real GBA will check before starting, all other homebrew dev kits just fill that area in with zero, which is fine for emulators but won't work on a real machine.
Quote:
Originally Posted by fungusman
It's cool knowing we got some homebrewers on the board.
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I don't really do anything serious with it.
Back in '09, after my second year of computer science in college, I was really sick of normal PC development because of all the stupid compilers, libraries, and stupid things required just to write any damn code.
I wanted to write for actual hardware and I used the GBA to start because it really is one of the simplest platforms to write code for. The memory map and features are well documented, and all you need to code for it is a text editor to write ASM code in, or any good ARM compiler.