|
Re: Online capability? Possible?
OK, wait, wait, wait a second. I was talking about something like this:
O I play Bubble Bobble for the NES. The controls for my computer are mapped to P1's controls.
O Guest comes along and wants to join my game. He prompts my game, which tells me Guest wants to join.
O I accept, and it shows my game also on Guest's screen, and his controls are mapped to P2 (or he just uses the P2 controls).
Only buddies would be able to chat in-game. That's pretty much my idea; the game is already hosted and shown on the server, right? I mean, I'm just seeing the server's game, and I'm controlling what's happening; all the server would have to do is output the game to another person's screen and sound and take inputs from that computer too for P2. Is THAT possible?
|