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Re: The Great Video Game Paradox
No, what I'm saying is that there is a point where it becomes ridiculous, it is fine with 8-bit, 16-bit and the likes, but the point is that games can have slightly more realistic physics and still be fun, and not too difficult to create.
Wouldn't it make sense if the enemy was somewhat affected by the collision, not just the player? That is really all the realism I could want in the physics of an 8-bit game. The enemy doesn't need to get hurt, but it needs to be affected, maybe slowed down or knocked back like the player.
And actually, expecting realistic physics on 8-bit hardware is much more reasonable than expecting fully-rendered 3D models on 8-bit hardware that isn't even capable of 3D rendering of any sort.
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