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Re: Designing Games To Challenge Diverse Players
That's Goro from Fighter's Generation. I think.
We need to have a "classic" mode on modern games. Call of Duty, for example, is fun but it's too easy even on veteran considering the infinite lives and checkpoint system. It doesn't really make someone with a little patience really work. You should have limited lives and checkpoints, but when you run out you have to restart the level completely as punishment for your rashness. Such a challenge would really force a manning up or breaking down on this gaming generation.
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