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Old 01-26-2015, 07:13 AM   #101
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Re: Mame Olympics

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Originally Posted by Barra View Post
OK, thanks big time for that.
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Old 01-26-2015, 09:56 AM   #102
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Re: Mame Olympics

i'll just drop this here for my pac-man score, as i dunno where else i should do so =w=
Twitch
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Old 01-26-2015, 11:22 AM   #103
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Re: Mame Olympics

Hi.

I wanted to play pole position but it seems a new world rom has been added with mame 0.150.

0.150: Andrew Welburn, The Dumping Union added Pole Position (World). Verified the PP2-10.2H and some minor rom name corrections. Added DIP locations to the Pole Position sets [Brian Trona]. Changed 'Pole Position' to clone 'Pole Position (Japan)'. Renamed (polepos) to (poleposj), (polepos1) to (poleposa1) and (poleposa) to (poleposa2). Fixed rom names.

I just want to know what is the correct version to use.

Cheers
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Sawys dit Sébastien GIRAUD, admin de MAMESCORE et membre de MAMESCORE (ARCADEHITS.NET), MARP, TWINGALAXIES, JVRM et RETRO UPRISING :-D
Old 01-26-2015, 11:45 AM   #104
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Re: Mame Olympics

i have the set in the game list i think it should be polepos1
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Old 01-26-2015, 12:29 PM   #105
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Re: Mame Olympics

Hey guys, I'm getting an error message for attempting to submit a Mars Matrix score. Just so y'all know, the higher scores on this game will be in the TWELVE digit range.
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Old 01-26-2015, 02:42 PM   #106
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Re: Mame Olympics

Quote:
Originally Posted by Wolf View Post
i have the set in the game list i think it should be polepos1
In the game list it's written polepos which is the name of the actual new romset so, please precise it in the game list :-)
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Sawys dit Sébastien GIRAUD, admin de MAMESCORE et membre de MAMESCORE (ARCADEHITS.NET), MARP, TWINGALAXIES, JVRM et RETRO UPRISING :-D
Old 01-26-2015, 02:58 PM   #107
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Re: Mame Olympics

This probably explains why I couldn't get Pole Position to work in MAME .157.
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Old 01-26-2015, 03:57 PM   #108
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Re: Mame Olympics

Note that some (lucky) people will be playing this on a cab, so whatever one they are using we should try and do the same.
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Old 01-26-2015, 04:03 PM   #109
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Re: Mame Olympics

Quote:
Originally Posted by Sawys View Post
In the game list it's written polepos which is the name of the actual new romset so, please precise it in the game list :-)
sorry it is polepos actually that is the romset we have on the site
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Old 01-26-2015, 10:00 PM   #110
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Re: Mame Olympics

Just found out about this today; is it too late to join?
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Old 01-26-2015, 10:08 PM   #111
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Re: Mame Olympics

We call dibs on Zerst!
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Old 01-26-2015, 10:52 PM   #112
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Re: Mame Olympics

I accidentally submitted a Zoo Keeper score to RU that wasn't as good as my best (that score and my best score are both awaiting approval). I'm pretty sure I submitted the earlier better score (I already have an approved score so neither nevew submission is showing up). If I've got two Zoo Keeper scores waiting, could you please ignore the lower one?
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Old 01-27-2015, 12:10 AM   #113
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Re: Mame Olympics

we are allowing late entries to jump in
countdown
Generic Calendar/Clock - Countdown to Jan 28, 2015 11:59:59 PM in New York

sign up page
https://docs.google.com/forms/d/1wOS...rcsqA/viewform
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Old 01-27-2015, 03:11 AM   #114
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Re: Mame Olympics

Just for full clarification. For Galaga when you play, there is a a slow fire rate and fast fire rate option when you start the game.

We are playing using the 'slow rate', correct?
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Old 01-27-2015, 03:50 AM   #115
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Re: Mame Olympics

Correct it is slow fire. The machine should also be set on Difficulty Hardest and be set to only give you a total of 5 lives for the whole game. You can check if it is on difficulty Hardest if the enemies start going fast during the end of level swarm on level 8. On the other difficulties they won't start going fast on the swarm until later.
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Old 01-27-2015, 10:05 AM   #116
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Re: Mame Olympics

What's with the "no saucer hunting" on Asteroids. If we're looking to eliminate the marathon game, the 5 lives rule has already taken care of that. And no, just because there isn't a timer, doesn't mean you can do it forever. The enemy saucer will eventually shoot down or crash into the last rock if, it is not already hit by one of your own stray bullets or your ship inadvertenly crashes into it. No offense to DK players (as I love that game as well) but saucer hunting is a much more natural part of the game and there is a lot more skill required to suacer hunting, than say standing next to kong's foot or near a spring and jumping up and down for 100 points, but this is allowed. What gives?
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Old 01-27-2015, 10:51 AM   #117
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CaptainJivePants

Re: Mame Olympics

Does anybody know about differences in 2p versus 4p Sunset Riders? We have a 4p at GGA, and folks seem to think it is equivalent, at least based on home versus arcade play. We also know difficulty increases as you add more players, which shouldn't be an issue since it's a 1p score. Anybody know more they want to contribute on this? Anybody object to us using the 4p version as long as the settings are the same otherwise?
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Old 01-27-2015, 11:14 AM   #118
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Re: Mame Olympics

Question about Toobin' > Looking at the scores already submitted use of warp zones is allowed I guess ? Please confirm....
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Old 01-27-2015, 11:45 AM   #119
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Re: Mame Olympics

toobin warps are allowed
i think they are the same jive
but asteroids doesnt have a timer in dk you cant hump kong leg for hours
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Old 01-27-2015, 11:52 AM   #120
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Re: Mame Olympics

Quote:
Originally Posted by CaptainJivePants View Post
Does anybody know about differences in 2p versus 4p Sunset Riders? We have a 4p at GGA, and folks seem to think it is equivalent, at least based on home versus arcade play. We also know difficulty increases as you add more players, which shouldn't be an issue since it's a 1p score. Anybody know more they want to contribute on this? Anybody object to us using the 4p version as long as the settings are the same otherwise?
I'm fairly sure the only difference is the player selection. In the 2 player version player 1 can select any character. In the 4p version the selection is hard wired to each control set. Most games like this, X-Men, TMNT, Simpsons, have no other differences besides player selection.

But why would you rather use the 4p version? Seems simpler to just have everyone use the same rom. ssridersabd.
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Old 01-27-2015, 12:06 PM   #121
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Re: Mame Olympics

he was going to use it cause the cab at gga is 4p
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Old 01-27-2015, 12:17 PM   #122
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Sawys

Re: Mame Olympics

Quote:
Originally Posted by Wolf View Post
sorry it is polepos actually that is the romset we have on the site
So if i'm right, the romset to use after mame 0.150 is poleposj.

Renamed (polepos) to (poleposj)

In the site the mame version is pre 0.150 no ?
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Sawys dit Sébastien GIRAUD, admin de MAMESCORE et membre de MAMESCORE (ARCADEHITS.NET), MARP, TWINGALAXIES, JVRM et RETRO UPRISING :-D
Old 01-27-2015, 12:26 PM   #123
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Wolf

Re: Mame Olympics

yeah site is .143 if i remeber
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Old 01-27-2015, 12:31 PM   #124
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Re: Mame Olympics

Quote:
Originally Posted by Wolf View Post
toobin warps are allowed
... in dk you cant hump kong leg for hours
DK has a time countdown per level and you can only hump kong's leg when you manage to "trap" all flames. Imho, I think you should allow jumping his leg as long as the countdown allows you. I have never played in a competition where this is not allowed.
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Old 01-27-2015, 12:32 PM   #125
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Kong

Re: Mame Olympics

RU is 135.
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