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| Rating: Not rated yet Times Played: 157 | - no score - |
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| Rating: Not rated yet Times Played: 452 | tanc24 139,300 |
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| Rating: Not rated yet Times Played: 383 | Winnebagel 19,710 |
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| NARC is a 1-2 player game, where your mission is to infiltrate the Mr. Big Corporation, the scourge of the underworld. To do this, you must get through the game's eight stages, with over ten sectors like the junkyard, subway, drug lab, nursery, downtown, Sunset Strip, and even the corporation, where Mr. Big resides. In order to get through the stages, you are required to collect a number of safe cards, and insert them in the slot next to the stage exit. Each sector includes a map, and should be easy to read. For example, the blue or red dots represent you, and the white dots are the missile launchers, while the "E" indicates the exit.
Your mission ain't going to be easy, as you will come face-to-face with enemies including the canine mutts, Das Lof Gang, Dr. Spike Rush, Joe Rockhead, Kinky Pinky, Sgt. Skyhigh, HQ Posse, and Mr. Big himself. You have two ways you can deal with them: either put a bullet in them or make arrests. Furthermore, they will try to blow you up the minute they see you. Fortunately, you're armed with a shotgun and missile launcher, but these both have a limited supply of ammunition. If your bullet counter reaches one, you can only fire one bullet at a time, so you need to find some more. Also, it is important not to waste all of your missiles: you might need them later when you deal with later enemies like Mr. Big. You are also backed up by a chopper and a mean shiny street machine.
More often than not, when you blow up enemies, you can pick up several items that they drop, including drugs, money, ammunition, missile launchers, and if you're lucky, safe cards. Even if you got the safe card and can pass the level, you can keep blowing up enemies to score more points. According to the game, this game is for training purposes only, so you will not get employed by your local DEA office. Is this what the DEA does every day: go on rampages? Rating: Not rated yet Times Played: 459 | trippykid 1,156,700 |
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| Rating: Not rated yet Times Played: 265 | Dojah 59,800 |
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| Rating: Not rated yet Times Played: 144 | jozman3000 5,380 |
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| Rating: Not rated yet Times Played: 221 | Dojah 51,480 |
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| Navy battles is a clone of the classic battleship game we all know and love. Rating: Not rated yet Times Played: 130 | oasis 108,845 |
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| Sega's standard in-house pro basketball game.Something about the game changed in a major way every year, and not always for the best. It stated off with such promise, then went downhill fast. I'd rather stick with EA's NBA Live series instead.
NBA Action '95, actual programming by Double Diamond Studios - a horrid game with a laughable 2D game engine and a token endorsement by David Robinson. Rating: Not rated yet Times Played: 424 | - scores disabled - |
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| NBA Give 'N Go is an innovative quick thrills basketball title released by the guys at Konami. The game is viewed from a fresh behind the ring perspective that is not that relatively different from a person sitting behind the ring with the obvious exception of being able to zoom in and out.
In terms of being official, Konami secured the full range of twenty seven NBA teams with full rosters, players' individual statistics and ability to substitute players into and out of the starting five. On top of this, Konami also implemented the traditional team edit feature that let players trade from team to team, edit all-star sides and also original clubs to their owning liking.
Game modes in NBA Give 'N Go include Arcade (general Play-off fun without the off-putting options), Play-offs (choose from 95' season, random or customized), Exhibition (standard multi-player mode without having to hassle with long-term options) and finally Season (where players can choose from six to eighty-two game seasons and from one to five/seven game finals series). Players can also perform the full range of actions that you expect from a top-class SNES basketball title from alley-oops, dunks, steals, dishes, blocks, fast breaks etc.
NBA Give 'N Go also allows players to fully configure controls and sound modes and commentary can be changed. Rule changes include levels one to three, two to six time, arcade, simulation or custom modes including the ability to turn on and off replays, lay ups, backcourt violation, ten second violation, five second violation, three second violation, offensive fouls, defensive fouls, home court advantage and goal tending. Rating: Not rated yet Times Played: 685 | - scores disabled - |
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| NBA HangTime is a two-on-two hoops contest in the tradition of NBA Jam and NBA Jam T.E. Choose from 29 NBA teams and 145 professional stars with ratings based on the 1995-96 season, or create your own players and save them directly to battery. Customize your athlete's head, uniform, attributes, or name, and then build his ratings by winning games or correctly answering trivia questions. Sixteen different heads allow you to create offbeat characters such as aliens or clowns.
Moves include alley oops, spin moves, double dunks, and team "fire" (players get hot after making three shots in a row). Up to four players can compete simultaneously in venues ranging from a rooftop and jungle arena to a harbor and city court. Enter in codes to unlock hidden characters, power-ups, and other bonuses. The game will also keep track of statistics such as points-per-game average, longest winning streak, most games played, and overall winning percentage. Rating: Not rated yet Times Played: 789 | - scores disabled - |
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| Midway do their own take on the NBA Jam series and goes one better in this release, but the premise is the same - two-on-two basketball, arcade style.
This features fast and furious gameplay, an avowed emphasis on individual showmanship, and some of the smoothest animation to be found in the genre. The only real drawback is the sound, which is not on a par with the rest of the game. | - scores disabled - |
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| NBA Jam for the Super NES is an arcade-style two-on-two basketball game that lets you and up to three friends battle it out in high-flying, rough-and-tumble action. There are no referees and very few rules, so you can hack, push, and shove your opponents without ever getting called for a foul. You can select either a Head to Head or Team Game and decide whether you want the Tag Mode on or off. If you want closer scores, you can turn on Computer Assistance, which increases the shot-making odds of any team that falls far behind.
The "Jam" in the game's title refers to the emphasis of the game -- that of dunking the ball through the hoop. You control actual user of real NBA teams, such as Scottie Pippen of the Chicago Bulls and Hakeem Olajuwon of the Houston Rockets, as they soar above the rim and perform wild and crazy "Ultra-Jams," the likes of which have never been seen on ESPN's SportsCenter highlight reels. Each player is rated according to speed, three pointers, dunks, and defensive capabilities. Each of the 27 teams is represented by two of its better players.
A turbo button in conjunction with the standard controls allows you to run faster, throw elbows, knock down players, jump higher, and perform other advantageous feats. The turbo feature is limited in nature, but it will begin to replenish itself when you let go of the button. A turbo meter helps you monitor your energy.
A single game consists of four quarters, each of which is three minutes long. You can speed up or slow down the game clock and select how smart (on a scale of one to five) you want your computer opponents to be. A password feature enables you to save your progress when engaged in a full season of NBA action. | - scores disabled - |
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| Rating: Not rated yet Times Played: 184 | - scores disabled - |
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| Rating: Not rated yet Times Played: 283 | - scores disabled - |
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| The arcade basketball sim that has since become the stuff of legend. Hardware was somewhat limited when this game was being developed, so the programmers opted to reduce the number of players in order to allow up to four people to play the game at the same time without having to worry about what any computer-controlled players were doing, A wise move, in retrospect, as this was quite popular in its day and spawned a number of sequels and ports. The chief programmer was one Steve Snake, better known nowadays as the author of KGen98.
NBA Jam, is the original and rather limited port of the arcade game featuring two-on-two basketball, without having to worry about things like fouls and the laws of gravity. Seriously though the pure action approach can be appealing even if you're not a basketball fan. Up to four players supported on a real Genesis/Mega Drive. | - scores disabled - |
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| Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout!
Released in February 1993. Many critics claim that the release of NBA Jam gave rise to a new genre of sports games, which were based around action-packed, unrealistic game-play.
Midway Games, no stranger to releasing landmark games having released "Pac-Man", had started experimenting with the ideas two years earlier, with the "High Impact Football" series. Both High Impact and Super High Impact had somewhat average success in arcades. It was not until the release of NBA Jam that gamers noticed the new genre. The game became exceptionally popular, and generated a lot of money for arcades after its release, largely because of the fairly expensive prices put on these games; a game quarter generally took two credits and a full game generally took eight, typically equal to $2.00 USD. Nonetheless, the game was a smash hit.
NBA Jam was one of the first real playable basketball arcade games (It was the first game to be officially licensed by the NBA (National Basketball Association)), and was also one of the first sports games to feature real teams, real players, and their real digitized likenesses. However, the unrealism of the game was the major drawing point, as the high flying dunks (often featuring players jumping twice their own height in the air while making highly acrobatic slams) were the games' signature. Of course, seeing NBA superstars like Hakeem Olajuwon, Karl Malone, David Robinson, Charles Barkley, and Shaquille O'Neal flying through the air with the greatest of ease brought just as many fans back. In time, players discovered another major feature of the game, as it was filled with Easter eggs, special features and players activated by initials or button/joystick combinations. Rating: Not rated yet Times Played: 663 | - no score - |
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