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Winnebagel 12-05-2010 12:28 AM

Daze Before Christmas - December 2010
 
Retro Uprising - Arcade - Daze Before Christmas for SNES.

Released by Sunsoft in 1994, Daze Before Christmas is one of the few Christmas themed games to ever see commercial release.

In the game, you control Santa Claus as he races to save Christmas from an evil snowman who has imprisoned Santa's elves and captured Santa's reindeer. You can collect a power-up that makes him shoot flames which melt ice. Santa's magic can also be used to open the Christmas presents scattered around the levels. These presents may contain enemies, power-ups or bombs. Santa's energy level is represented by Santa hats.

The game's most remarkable feature is Santa's ability to turn into his evil twin, "Anti-Claus". By drinking a cup of coffee, Santa transforms into a blue-suited, devilish looking version of himself. As Anti-Claus, Santa is invincible, but unable to use his magic or collect gifts. His primary method of attack is swinging his sack of toys at enemies.

In a break between platform levels, at several points in the game, Santa flies in his sleigh and uses the presents he collects to drop them down chimneys in several locations around the world.

Master Daze Before Christmas for 24 Game Club points.


This is an example of the ending screen you need to submit on for Mastering credit. You may submit on any screen that comes after this one:

http://i648.photobucket.com/albums/u...ristmasEnd.gif

Play - Retro Uprising - Arcade - Daze Before Christmas and select ArcadeOX Score Mode to receive credit for mastering this game.

---------- Post added 12-05-2010 at 12:28 AM ---------- Previous post was 11-30-2010 at 08:43 PM ----------

Daze Before Christmas completed:

( Click to show/hide )

joz 12-09-2010 02:10 PM

re: Daze Before Christmas - December 2010
 
so any level will do correct?

Winnebagel 12-09-2010 03:07 PM

re: Daze Before Christmas - December 2010
 
Quote:

Originally Posted by jozman3000 (Post 160894)
so any level will do correct?

Are you asking about difficulty? If so, it should be played on default difficulty or higher on default settings option wise.

joz 12-09-2010 03:19 PM

re: Daze Before Christmas - December 2010
 
ok. It's surprisingly fun

Winnebagel 12-09-2010 03:41 PM

re: Daze Before Christmas - December 2010
 
Quote:

Originally Posted by jozman3000 (Post 160897)
ok. It's surprisingly fun

Yeah. I really like it. It's one of my favorites this month.

Tails 12-09-2010 05:34 PM

re: Daze Before Christmas - December 2010
 
Since I re-regot a computer I'll be trying this since SNES has issues with my laptop.

thetedster 12-11-2010 01:50 PM

re: Daze Before Christmas - December 2010
 
Beat this, One suggestion for you kids...and us adults. Normally during a platformer, you don't need to use the "Look" feature which means holding down to move your screen down to look beyond your view. Your not limited time wise, so make sure you are sure that ALL of your blind jumps are actually blind, because most times using this feature can save your lives and your behind, making this game a tad easier to complete. Slow and steady wins this game, not speed.

Ted

Tails 12-12-2010 04:42 AM

re: Daze Before Christmas - December 2010
 
http://www.third.arcadeox.com/g/user...1292141936.png

Completed, normal like difficulty, but the multiple finding of lives kill the challenge factor of the game o.o

Dudebro 12-12-2010 05:08 AM

re: Daze Before Christmas - December 2010
 
For a second I thought that was a mounted reindeer head above his chair. This game looks less interesting now that I see it in context.


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